Following the lead of @johnrr6’s Axton thread here’s one for Zer0.
So there is an unofficial community patch that can be used to tweak stuff around and apparently it’s okay to talk about it here.
As skills are at some point going to get under the looking glass getting some discussion going for what could be improved and why and is it still balanced after the suggestions would be a good idea.
Here’s my list of skills that could be looked at:
Sniping tree:
Optics: This skill does almost nothing. For me, at least, it only sees use as filling the last couple of points on gun builds and I hate the extra zoom on snipers. I’m not sure what to do with this one but here’s an idea from the top of my head. Add ADS movement speed to it. Zer0 is an Assassin that is supposed to be quick on his feet and as this skill is all about ADSing it fits the skill quite well. Depending on the size of the movement speed buff I might even put a couple of points into it as sniper builds. I guess it wouldn’t really fix it but it would make it more fun. Something could be done to this skill to make it a consideration vs headshot.
Kill C0nfirmed: This skill is underwhelmingly bad. The proper way to buff it would require some number crunching. Options include at least buffing the current crit damage, adding gun damage on top of the crit buff, changing it to gun damage completely or changing it into type B crit (and maybe giving it a slight buff after that). High stacks are rarely seen so buffing it to a point where 1 or 2 stacks is worth investing multiple points into it seems like an overall good thing. If it ends up being really powerful at 5 stacks I think it would actually not be that bad either since it’s not the easiest thing to achieve and stay alive. It might make Terra farming a lot easier than it currently is but I don’t think that is a big deal. Anyway, like I said figuring the numbers out would need some work. Another thing I would really love would be adding 20 % ADS speed to this skill per point (scoping speed, not movement speed).
EDIT: If it is possible to change the speed you gain the stacks that might pretty much solve this skills problems right there. Maybe. If it could be cut down to half or maybe even ever so slightly faster than that we would see a couple of stacks pop up a lot more frequently and higher stacks might actually happen every once in a while. This would also not change the damage potential of this skill at all which is a pretty safe and easy approach to buff it while preserving balance.
Critical Ascensi0n: I’m fairly sure the community patch can’t touch the limitations of CA that most of us would love to remove so I guess the next best thing would be to simply make the delay for the stacks to start decaying a couple of seconds later and / or make them decay slower? It would make pre-stacking a bit more effective but let’s face it: if you are going for that you are pretty much guaranteed to kill whatever it is you are going to gun down anyway while it would make it a little easier to keep some stacks going while mobbing.
Cunning Tree:
C0unter strike: I don’t honestly know if this skill needs a buff. I just wanted to bring it up to ask how others feel about it. I only use it on melee builds for occasional extra damage. How do you feel about this skill?
Unf0reseen: This skill received a damage buff in the 2015 patch but it’s still a bit underwhelming at OP levels. My suggestion would be about 20 % more damage. That would make it decently powerful with slag + deathmark. Is anyone who has tried the spy build buffing the skill to 10 or 11 points around to chime in whether or not this would be too strong? I personally only run this skill at 5/5. I don’t think it would but it would be good to hear second opinions. I’d also really like it if this thing didn’t have damage fall off from range, in case that is something that can be changed.
Bloodshed tree:
Ir0n fist: I personally never run this because I find it underwhelming but I don’t have suggestion for improving it myself. How do others feel about this? Changing it to be multiplicative might be an overkill with all the other buffs so how about just giving the percentages a little nudge to make it more appealing?
Be like water: Another relatively underwhelming skill. Small occasional additive melee damage and gun damage bonuses. Also another one I don’t really have a suggestion for from the top of my head. Since melee builds are doing a lot of burst already perhaps some kind of a buff to the gun damage portion to make it better for hybrids? I’m not too sure this skill needs any attention either, I’m just bringing it up because it doesn’t do a whole lot.
Resurgence: This doesn’t really heal you a whole lot and bladed Moxxi pistols are a thing. Buffing this would also not stop people from using the weaponry for healing as they work with grenades all other damage sources too and I think this skill is already okayish when boosted by a ninja mod. Opinions?
Like the wind: Oh boy. 3 % additive melee damage and gun damage on a tier 5 skill in the melee tree? This skill could definitely use a buff. Again, I’ve got nothing from the top of my head and I’d like to hear the opinions of the more melee oriented players here.
That’s it for me. I don’t expect all of these to be revised and I probably should have limited this to the skills that are most in the need of a buff instead of mentioning everything that came to my mind. The point of the thread is to discuss possible, balanced changes that could be made to Zer0’s bad skills to make them more appealing.
EDIT: Pinging @shadowevil1996 so he notices this discussion for future reference.