Unofficial Community Patch is out and is successful.
At some point @shadowevil1996 will shift to skills and I thought this might be a great way to achieve some sort of consensus from the “soldier community” as to what skills he could look at to modify…and by how much.
I truly understand that we may NEVER come to a total consensus…and that’s OK. But it would certainly help Shadow more hearing ideas from an organized place like this forum
So I will start:
Laser Sight is currently useless…in fact, I can’t really tell if it does ANYTHING except add a laser pointer with the addition of a point Recommendation: It’s an accuracy buff so make it buff Accuracy across the board exactly like Precision does with Zer0
Overload: Unfortunately since this skill is AR’s only…and VERY few people use ARS in the game…and most AR Mags are actually fairly large to begin with. The skill is NEVER used Recommendation: Instead of just AR’s make the bonus apply to ALL weapons. If that looks too much the percentage of increase with each poiint could be reduced slightly
Ranger: Buffing 7 skills by 1 percent per point is just…nothing. NOBODY does Ranger, it is way to far down the tree to use precious points for a 1% giain…even if it is 7 skills…they put their points elsewhere. Recommendation: 2% per point would be tempting…and it’s far enough down the tree that it FORCES tradeoffs and points taken from elsewhere
Duty Calls: Another NEVER used skill. It HAS to be buffed enough to make NonElemental an OPTION. Right now…an additive bonus of 25% is meaniningless. Recommendation: Change the value for each point added to 6% and make the bonus Multiplicative . And all of a sudden NE becomes a TRUE option on Axton
Nuke: Nuke does not hit hard enough…it’s that simple. It doesn’t even hit hard enough to offset the animation which takes you OUT of the fight and breaks your targeting for a few split seconds. Recommendation: Make Nuke be able to KILL lower level enemies at OP8 and increase knockback…it’s that simple. It is a CAPSTONE for crying out loud!
Phalanx Shield: The damn thing is paper thin. it goes down on the first shot at OP8 Recommendation: Phalanx Shield needs to be able to stand up to virtually anything for AT LEAST 3 seconds…at least once during it’s deployment. 3 -5 seconds…I can work with. Gone in a split second, it’s useless.
An idea I had about Nuke the other day is to not only give it any grenade/splash/relic buffs you’ve got going on to give it some more oomph, but also make the nuke explosion match the element of the weapon you have in hand (explosive for non-elemental). Shades of Krieg’s Bloodsplosion.
At this point I have no idea how much Shadow can change with skills…whether he can change just existing attributes…add attributes that exist in game somewhere else…
Or really get wild…LOL
I tried to keep mine to stuff I think would be fairly easy to achieve through adjustments to existing attributes.
And you guys both have ideas where the code already exists somewhere else.
It will be interesting to see what shadow settles on…what he can and cannot do.
I know he’s very busy with the follow-on patch but at some point he is going to want to know what needs to be done to Axton’s skills and I expect he will visit the thread a lot.
Overload for all gun types and Ranger 2% are ok imo, but Tediore reloads are going to be really OP.
Duty Calls only being multiplicative is enough in my opinion. Maybe getting something that better suits Jakobs instead of fire rate too.
See, Reaper is 8% per rank but only Works when more than 50% health. 5% per rank at all times plus another stat is trully amazing. I already can imagine my dream of a Non-elemental Omen setup coming true.
Nuke deserves a damage boost of course, would enable using the Turret as 2 grenades with a Nuke/Gemini setup + Grenadier. Also, adds splash that is boosted by grenade damage.
Laser Sight is about the Turret, not Axton. Turning it into Precisi0n is kinda off. Maybe turning the field where the Turret can see enemies bigger could be a good tactical progress as you can place the turret upper on walls, where the accuracy of Bandits and Loaders isnt this good. This could also fix Phalanx Shield issue, as less bullets are going to hit the Turret.
Other than that, maybe changing some melee boosts for anything else more effective.
Well, the skill says that it upgrades the Turret accuracy. This is why I said that it is about the Turret.
Anyway, I get that an overall accuracy boost is really nice for Axton but I dont think it fits him.
See, Zer0 has Precisi0n cause, you know, he is an assassin and all. Zer0 is a soldier guy that really likes explosive weaponry for we can see from his skill in general. His playstyle isnt about being accurate, it is about showering grenades and placing your Turret in the right spot.
I mean, in general. I know that Axton has a lot more than it, but accuracy isnt a trait of him at all. He is supposed to be played at mid range, where he doesnt needs the accuracy this much.
My long range weaponry with Axton is, usually, the Gunerang and Longbow grenades.
What Im trying to say is that, while good, I see it as out of context for Axton. Trying to improve the Turret is something that suits him better in my point of view.
Laser Sight- gives the turret a lock on ability, aloowing area of effect weapons like grenades and RL to do 15%-20% more damage to enemies behind cover. Think of it as making it easier to pinpoint enemies so your attacks with the above mentioned weapons can be more accurate, thus causing more damage.
Crisis Management- change the melee damage to reload speed
Overload- add a RoF, reload or damage boost
Duty Calls- add a reload speed boost
Ranger- use the boosts from your BAR instead (spoken by a man that has a +25% across the board BAR… ). really though, give it a reload boost and that would work too…
Nuke- my level 72 Axton uses a Double Up/Nuke build to great effect- clears out the shields on low level mobs and can even kill weak members with the second turret Nuke. My OP8 Axton hasn’t tried it yet so giving it more ‘oomph’ at OP8 might make me check it out…
Phalanx Shield- either give it more health, bullet deflection or 50% of the capacity of the shield Axton is using…
I believe it’s almost impossible for shadow to add something new that doesn’t exist in the game already and even then I’m not sure if he can add some abilities of completely different skills to Axton, so I would just suggest stat increases.
To sum the video up: Make Nuke and Phalanx Shield twice as strong (maybe PS even 2.5-3 times as strong, because Longbow Turret already adds 13.000.000 health to the turret, so PS adding 10.000.000-12.000.000 wouldn’t be too strong, especially since its hitbox is much larger), make Ranger 2% per point, assuming that Duty Calls can’t be made multiplicative, make it 7% gun damage per point and 4% fire rate per point (if possible replace fire rate with reload speed, accuracy or whatever) and if it can be made multiplicative leave the gun damage at 5%, because that’s already more than Gaige’s WDT or Krieg’s Strip the Flesh, buff Scorched Earth and the turret’s damage values (in the video I went with +50% and +15%, but because of the damage reduction the skills give I’d go with more than that) and if possible fix the Gemini+Sentry glitch.
Other changes: If possible add something else to Laser Sight besides just accuracy*, maybe turret damage (since that’s completely new I doubt it’s possible) or like 2% cooldown rate per point, if possible make Last Ditch Effort’s damage multiplicative (if it helps Athena’s Clear works like this) and maybe give Able 0.5% health regen per point.
*Laser Sight does increase the turrets accuracy. Some people think its a bad skill because it slightly reduces tracking speed IIRC, but in reality this is rarely a problem since only flying enemies actually have to be tracked by it all the time. The only problem LS has is that turret accuracy simply isn’t worth skill points most of the time. It’s like Zer0’s 0ptics in the way that it does what it’s supposed to do, but what it does isn’t that amazing.
I also disagree with Overload. It’s a skill I always use when I use an AR (and ARs being bad is a misconception in the first place) and +10% per point is pretty good and especially helpful for ARs that eat a lot of ammo like the KerBlaster, Ogre or Hail. If anything I’d nerf it’s mag size bonus and give it a fire rate bonus on top of that, but that’s not really necessary imo.
Also this is not specifically for Axton, but it would be awesome if the shield capacity cap was removed. If that’s not possible make Preparation 4% shield capacity per point.