[quote=“Makenshi_BR, post:4, topic:1553433”]I don’t say “no gimmicks”, I say “effective gimmicks”[/quote]I think what you’re saying isn’t that the gimmicks aren’t effective, but that they can be too difficult to use effectively. If you catch an enemy in the sweet spot of a Flakker or Sawbar, they are quite lethal (effective), but if the difficulty of nailing this sweet spot is too much, it may turn some people away from using the weapon. I think of the difficulties associated with coaxing the damage from these weapons as values on a continuum, ranging from “you don’t even have to aim” (Seeker, Norfleet) to “standard, straight shots” (Unforgiven, Ogre) to “ancient chinese secret” (Flakker, Madhous). Some people prefer gear at the left end of this spectrum, some people prefer gear in the middle, some prefer it at the far right… it all works, and there is no single point on this spectrum that’s the right answer for how difficult a gimmick should be. With this range, there is guaranteed to be something for everyone’s tastes. Limiting this range to a specific set of tastes would make the game less entertaining. Don’t change the game, learn to use the gear (or skip it - there are still tons of weapons available at almost any point in this continuum). I like having some weapons with a steep learning curve - they’re very rewarding to use when you get the hang of it. The Pimpernel is like this, but it’s much more forgiving; if you hit the sweet spot, the damage is off the charts, but if you miss, the damage is still pretty high, so people enjoy using it. If you miss the sweet spot with the Flakker or Sawbar, they’re less forgiving.
[quote=“Makenshi_BR, post:4, topic:1553433”]Not everyone is up there, brother; my commando is level 65…[/quote]Fair enough (and while the OP system is great for being able to do custom game rebalancing, one really needs to burn all the way to OP8 to do it, which puts it out of the range of a great many players who would probably enjoy UVHM if they could take the edge off like this). I’m hoping Gearbox includes some overpower level analogue in future installments.
[quote=“Makenshi_BR, post:4, topic:1553433”]why would anyone favor it when such inneficiency just disgusts the user?[/quote]This disgust is subjective though… ammo efficiency is just another continuum (a second dimension which would make an awesome graph… must do this!), along which you have weapons like the Bearcat on one end and the Longbow on the other; some people care about it quite a bit; some less so, but there is no single point on this spectrum that is the single correct ratio. There might be if Pandora wasn’t lush with ammo to start with, didn’t have game mechanics to favor ammo drops for empty pools, and vending machines (and cash to spend) weren’t everywhere.
[quote=“Makenshi_BR, post:4, topic:1553433”]There is a reason why Man of Low Moral Fiber made a series called “Does it Suck”.[/quote]For views? For fun? His definition of suck is just a different set of lines drawn across the various continuua that define the weapons in this game, not some gold standard.
[quote=“Makenshi_BR, post:4, topic:1553433”]There is a reason why so many people complained over the years that “ARs suck in BL2!”, should they stop it and be happy with such inneficiency just because SMGs are great?[/quote]Were these informed complaints? People also complained that sniping and DoT were useless in UVHM (some that UVHM was impossible period). Like many weapons, people seem to stick with the red-texted varieties, and I don’t hear many complaints about the Hail, Bekah, or Kitten (for example). Not all SMGs are considered great (Bandit Plasma Casters, Commerce, Tattler, Yellowjacket). What’s nice about Borderlands 2 is that people can dislike a lot of weapons, and there are still plenty that are perfectly acceptable. I wouldn’t ask them to limit this. At some level, if a pistol, SMG, and assault rifle all hit/behave the same, the only difference is the way it looks and the ammo pool it draws from.
[quote=“Makenshi_BR, post:4, topic:1553433”]I don’t know… toss me some ideas if you will, or not, all I an say is I don’t agree with all you said, thought I respect it.[/quote]I think we’d all like to be able to tweak weapon behavior a little, but the game designers have to pick a design and go with it. If I was going to tweak the Sawbar, I would pull the detonation range closer to my character (maybe by a third?), but I wouldn’t change the detonation profile.
[quote=“Makenshi_BR, post:4, topic:1553433”]Never happened in BL1. One could argue that Sal’s life can be boring if he always use the perfect combo: Grog + DPUH, so that argument doesn’t convince me.[/quote]Both of those are boring to me? BL1 was hugely fun at the time, but BL2 ruined it for me. When I go back and play BL1 now, all the guns seem so… similar to each other. The combat variety is way less for me because of this. Not that the game (and others for that matter) aren’t fun; they’re just not as fun as BL2. Things that constitute boredom are also very subjective… friends at work are constantly baffled at how I still enjoy playing BL2 at all, where I’m baffled at how anyone enjoys playing Salvador period (and I gave that guy an honest try, dragging him to OP8). If BL2 suddenly had all its gear de-gimmicked to behave like the average gear in BL1, BL2 would lose its shine for me as well.
[quote=“Makenshi_BR, post:4, topic:1553433”]Please take nothing personally, I’m just exchanging ideas; again, I respect your opinion, gimmicks are indeed cool and a nice characteristic from BL that sets it appart from other games. I only disagree with some points and thus show my own opinion
[/quote]Same here. 
…now I make that chart.