How would you adjust some gimmicks to be effective? [+ S.A.W.B.A.R]

Hi, I hope this topic is good, according to the rules and in the right place! Been a while since I posted on the forums, actually I last posted in the old forums!

So, I start this topic with the S.A.W.B.A.R. in mind, but it is open for talk about all weapon gimmicks; my motivation is: if weapons such as DPUH or Sandhawk are so powerful and yet easy to use (aka: their gimmicks are pretty damn effective), why does the poor S.A.W.B.A.R (and other weapons anyone wishes to talk about here) have to be so hard to use properly?

Maybe it is a challenge for players who like to use weapons with high learning curve or just like the challenge of always needing to be in the right position to make the gun viable… I don’t know, to each their own… but considering how BAD most Bandit guns are, especially AR’s (which are not exactly the most gifted weapon class in BL2), I honestly thought the S.A.W.B.A.R would be a sort of “redeemer for its kind”.

Anyway: “How would I adjust the S.A.W.B.A.R gimmick to be effective?”.

Answer: I would change it so the detonation would occur not on a fixed distance, but rather on impact, be it one the enemy, a wall, the ground, etc. I think it would be a much better weapon this way. OP? I don’t think so, it would be on the level of a Deep Seraphim, but surely still not as powerful as DPUH, Sandhawk or Pimpernell.

Hope someone from GBX, perhaps who’s brainsntorming BL3, is seeing this, so we get all legends and pearls to always be effective despite of gimmicks…

[quote=“Makenshi_BR, post:1, topic:1553433”]why does the $weapon have to be so hard to use properly?[/quote]In a weapon ecology with a zillion guns (well, maybe several dozen functionally different red-texted weapons which I think is what you’re referring to here), if they were all lethal by virtue of simply hitting the target with them (as is the case with the Unkempt Harold, Sandhawk, and Pimpernel (sweet spot notwithstanding), that would be boring? In a game that throws so many different enemy types, combat mechanics, and terrain variety at the player, having weapons with some gimmick, some niche, some clever joke, some risk that rewards the player with higher damage makes the game more enjoyable for its variety.

[quote=“Makenshi_BR, post:1, topic:1553433”]… so we get all legends and pearls to always be effective despite of gimmicks…[/quote]Use the OP system? Fine-tune how lethal you want these individual weapons to be by using them against enemies whose level provides the damage output you want. Arguably they are all already effective, depending on one’s expectations of the weapon. The Bearcat, for example, is the only weapon in this rarity range that I consider for an OP buff (the jury’s still out on this though): every other piece of legendary/pearlescent weaponry is lethal enough and easy enough to use as is for me.

I, for one, want as many zany gimmicks/sweet spots/risks+reward as possible in future installments. There will be plenty of “basic” weapons where all you have to do is hit the enemy for damage, but I can get that in any ol’ game. I want active reloads, charged shots, proximity mines, splash damage, hidden damage stacks, sweet spots that are as lethal as they are narrow, lasers, crit modifiers, varied projectile speeds/counts/trajectories, voices that antagonize and encourage me with hilarious dialects, special skins that alter weapon properties, varying levels of health steal (from me or my target), mixed elements, homing projectiles… I want things I’ve never heard of.

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Everything louder than everything else!

“Boredom” argument

Never happened in BL1. One could argue that Sal’s life can be boring if he always use the perfect combo: Grog + DPUH, so that argument doesn’t convince me.

Plus I never said anything about not having gimmicks, but about make them effective; why would weapons be boring because they became effective? If anything, its the contrary!

Let me give a nice example: Logan’s Gun. The damn thing is piss poor in BL2, being relegated to rocket regen duty, but in BLTPS it is my favorite fire pistol, because it is so damn effective in low gravity. The gimmick is still there, the weapon works completely different than regular guns and is lots of fun.

Granted, the change/buff was probable not on the gun itself, only a side effect from the lack of gravity, unless i’m mistaken and the damage was improved, but the point stands, I think…

Maybe the SAWBAR change I proposed is too drastic for your taste, but how about some flexibility on the range those 3 pellets explode? Not too close, not too far, but surely it would be nice if the used didn’t need to be at an exact, milimetric distance in order for the gimmick to be effective… maybe instead of 1 “flower pattern” explosion, there could be 3 or 5 in sequence as the shot goes, I don’t know… toss me some ideas if you will, or not, all I an say is I don’t agree with all you said, thought I respect it.

I don’t say “no gimmicks”, I say “effective gimmicks” :slight_smile:

“OP levels” argument

Not everyone is up there, brother; my commando is level 65…

Also, it would be way more democratic if guns were all effective, despite of their gimmick, on any level a player finds one; same is valid for OP levels, should be an option to use and tweak them not something needed in order to use cool guns that are not effective.

There is a reason why so many people complained over the years that “ARs suck in BL2!”, should they stop it and be happy with such inneficiency just because SMGs are great?

“The Bearcat”

Glad you mentioned it; a cool gimmick, that carpet of grenades… too bad it costs 40+ ammo to kill a loader, and that includes reloading the gun; any Dahl AR can do the job with way less ammo before reloading.

Can the kill be done? Sure… but why would anyone favor it when such inneficiency just disgusts the user? There is a reason why Man of Low Moral Fiber made a series called “Does it Suck”… there is a line, I think, where inneficient but cool [like the SAWBAR] ends and disgustingly inneficient [like Bearcat] stars…

Fun fact: the bearcat is not hard to use, and the enemies dont take that long to die; the sawbar is much harder to use, and only kill as fast [or faster] than Bearcat] when the “flower explosion” hits. But the simple ammo inneficiency of the Bearcat is so obnoxious that I don’t even feel a slight desire to give it a chance…

Please take nothing personally, I’m just exchanging ideas; again, I respect your opinion, gimmicks are indeed cool and a nice characteristic from BL that sets it appart from other games. I only disagree with some points and thus show my own opinion :slight_smile:

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[quote=“Makenshi_BR, post:4, topic:1553433”]I don’t say “no gimmicks”, I say “effective gimmicks”[/quote]I think what you’re saying isn’t that the gimmicks aren’t effective, but that they can be too difficult to use effectively. If you catch an enemy in the sweet spot of a Flakker or Sawbar, they are quite lethal (effective), but if the difficulty of nailing this sweet spot is too much, it may turn some people away from using the weapon. I think of the difficulties associated with coaxing the damage from these weapons as values on a continuum, ranging from “you don’t even have to aim” (Seeker, Norfleet) to “standard, straight shots” (Unforgiven, Ogre) to “ancient chinese secret” (Flakker, Madhous). Some people prefer gear at the left end of this spectrum, some people prefer gear in the middle, some prefer it at the far right… it all works, and there is no single point on this spectrum that’s the right answer for how difficult a gimmick should be. With this range, there is guaranteed to be something for everyone’s tastes. Limiting this range to a specific set of tastes would make the game less entertaining. Don’t change the game, learn to use the gear (or skip it - there are still tons of weapons available at almost any point in this continuum). I like having some weapons with a steep learning curve - they’re very rewarding to use when you get the hang of it. The Pimpernel is like this, but it’s much more forgiving; if you hit the sweet spot, the damage is off the charts, but if you miss, the damage is still pretty high, so people enjoy using it. If you miss the sweet spot with the Flakker or Sawbar, they’re less forgiving.

[quote=“Makenshi_BR, post:4, topic:1553433”]Not everyone is up there, brother; my commando is level 65…[/quote]Fair enough (and while the OP system is great for being able to do custom game rebalancing, one really needs to burn all the way to OP8 to do it, which puts it out of the range of a great many players who would probably enjoy UVHM if they could take the edge off like this). I’m hoping Gearbox includes some overpower level analogue in future installments.

[quote=“Makenshi_BR, post:4, topic:1553433”]why would anyone favor it when such inneficiency just disgusts the user?[/quote]This disgust is subjective though… ammo efficiency is just another continuum (a second dimension which would make an awesome graph… must do this!), along which you have weapons like the Bearcat on one end and the Longbow on the other; some people care about it quite a bit; some less so, but there is no single point on this spectrum that is the single correct ratio. There might be if Pandora wasn’t lush with ammo to start with, didn’t have game mechanics to favor ammo drops for empty pools, and vending machines (and cash to spend) weren’t everywhere.

[quote=“Makenshi_BR, post:4, topic:1553433”]There is a reason why Man of Low Moral Fiber made a series called “Does it Suck”.[/quote]For views? For fun? His definition of suck is just a different set of lines drawn across the various continuua that define the weapons in this game, not some gold standard.

[quote=“Makenshi_BR, post:4, topic:1553433”]There is a reason why so many people complained over the years that “ARs suck in BL2!”, should they stop it and be happy with such inneficiency just because SMGs are great?[/quote]Were these informed complaints? People also complained that sniping and DoT were useless in UVHM (some that UVHM was impossible period). Like many weapons, people seem to stick with the red-texted varieties, and I don’t hear many complaints about the Hail, Bekah, or Kitten (for example). Not all SMGs are considered great (Bandit Plasma Casters, Commerce, Tattler, Yellowjacket). What’s nice about Borderlands 2 is that people can dislike a lot of weapons, and there are still plenty that are perfectly acceptable. I wouldn’t ask them to limit this. At some level, if a pistol, SMG, and assault rifle all hit/behave the same, the only difference is the way it looks and the ammo pool it draws from.

[quote=“Makenshi_BR, post:4, topic:1553433”]I don’t know… toss me some ideas if you will, or not, all I an say is I don’t agree with all you said, thought I respect it.[/quote]I think we’d all like to be able to tweak weapon behavior a little, but the game designers have to pick a design and go with it. If I was going to tweak the Sawbar, I would pull the detonation range closer to my character (maybe by a third?), but I wouldn’t change the detonation profile.

[quote=“Makenshi_BR, post:4, topic:1553433”]Never happened in BL1. One could argue that Sal’s life can be boring if he always use the perfect combo: Grog + DPUH, so that argument doesn’t convince me.[/quote]Both of those are boring to me? BL1 was hugely fun at the time, but BL2 ruined it for me. When I go back and play BL1 now, all the guns seem so… similar to each other. The combat variety is way less for me because of this. Not that the game (and others for that matter) aren’t fun; they’re just not as fun as BL2. Things that constitute boredom are also very subjective… friends at work are constantly baffled at how I still enjoy playing BL2 at all, where I’m baffled at how anyone enjoys playing Salvador period (and I gave that guy an honest try, dragging him to OP8). If BL2 suddenly had all its gear de-gimmicked to behave like the average gear in BL1, BL2 would lose its shine for me as well.

[quote=“Makenshi_BR, post:4, topic:1553433”]Please take nothing personally, I’m just exchanging ideas; again, I respect your opinion, gimmicks are indeed cool and a nice characteristic from BL that sets it appart from other games. I only disagree with some points and thus show my own opinion :slight_smile:[/quote]Same here. :thumbsup:

…now I make that chart.

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I’m gonna restate it here again: I LOVE MY BEARCAT!

The problem with Bearcat is it is situational.

  • You MUST aim right in front of the feet.
  • You CAN NOT use it against most single enemies. Enemies are usually narrow and tall, not much in the damage radius of Bearcat. But things like Land based Varkids, Mimics, Spiderants, Spiders, Vehicles, morphed BUL Loaders, Stalkers, non-badass Skags, and landed Ancient Dragons all have a lot of hit box inside the damage radius.

Bearcat is GREAT at LLM runs, get Pimon and Tuumba in the hall and spam bearcat. Then in the LLM room open all the boxes and spam again.

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edit - hand to god, this just happened: not psyched about the lack of an element, but this’ll get sold off anyway (after I let Gaige get it drunk first and scatter grenades all over the place).

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Lol awesome!

IMO non-element is the nost effective when running ADoD. Though Attack prefix is prefered.

TBH though I have never run a shock Bearcat on Gaige though…

The two guns I can never really get behind are:
Flakker - just doesn’t fit my playstyle, I can’t get it to optimize.
Cobra - Dunno, its Damage output is not at all good compared to other snipers. I’ll take a Hybridification over it any day.