how much of a buff does yours get?
Noneā¦ like you say, the damage is there, but youāre only in trouble if you get in a situation where youāre so close that if the first round doesnāt work, they can get you before the second round is on deck, but I wouldnāt fault the weapon for that.
Nothing crazy but one-shotting Jack at Op8 with melee Zer0 is always a good feel.
Just something about that giant health and shield bar disappearing in one fell swoop
3 Likes
Adabiviak
(Guajiro PandoreƱo)
December 16, 2016, 5:18am
#14
Oh wow, what did you hit him with?
edit - fine, donāt tell us about it.
On the subject of Buzzards, I generally have a favorite weapon or two for each allegiance character that I use for taking them out as follows. I do play rules where I limit myself to a certain range of weapons, so there may be more interesting ways to dispatch Buzzards if I let myself wander from this, but here we are. For todayās playthrough, I took each of these to Tundra Express, where I went to the Buzzard Academy for some target practice. All these characters are using a corrosive Bone of the Ancients relic (except Axton, whoās got an Explosive Damage relic).
Maliwan Mechromancer - Her Wanderlust is corrosive, but only Zer0ās got the skills to give those rounds enough speed to catch these things. Sheās got a Hive, which I donāt aim at the Buzzards: just fire it in the air and forget. Sheās got a Grog Nozzle to get it drunk for some real fun, but still, I rarely use it in this role because other than taking out a huge fleet at once (or a stubborn Badass Buzzard), itās only mildly interesting. She also has a corrosive Pimpernel, and with that, I at least need to hit the target. With fast, straight flight time and long range, itās rare that I donāt get a one-hit kill with it. My favorite is the Infection for its unique challenge:
The range on it is limited, so you need to wait for the Buzzards to get close enough to hit.
Gaige is usually packing some Anarchy, so the accuracy is sketchy (and a binary prefix doesnāt help).
The rounds have a slow trajectory with a mild arc, so you need a lot of lead to land shots.
Interspersed Outburst appears to only slag the Buzzard (pilot) if you hit the front of the Buzzard (shots to the bottom or back donāt do this). I think shots anywhere on the front of the Buzzard work though (note the two Critical indicators on the engine where I hit it, but Interspersed Outburst fired on the pilot, slagging him).
Hyperion Assassin - Heās got a corrosive Plasma Caster and Butcher which drop them quick and easy (as does his OP8 Spiker), but I think the Invader is the most fun to use. Coming out of Decepti0n with Death Mark on deck may one-shot them if Kunai slagged them and I get a critical hit, but leading the shots so all rounds in the burst fire hit the Buzzard without insta-killing them is my own little challenge with this weapon.
Dahl Commando - Heās got the Hornet and Teapot which are brutal against them. The Dahlminator is as well, but only if the Buzzard is coming straight at me so I can land the shots. My corrosive Pitchfork is insanely lethal against them, and (like the Invader), is fun to land as many shots as possible against passing Buzzards, but even a single salvo from that thing drops them. I really want to drop them with my corrosive Bearcat, but itās exceptionally difficult to hit themā¦ need to practice this at length. My favorite is a corrosive Scorpio. It has a 4-level OP buff with a Front Line Rifleman COM, and I still need to land three full bursts in a row (with a number of critical hits and no down time for the target to heal) to drop an unslagged Buzzard (in the shot below, you can see the damage from one burst like this). With slag from the turret and Onslaught on deck, a single burst into the front of one can drop it (which is about where I want this - I should need to stack some skills for an āeasyā kill like that).
Vladof Assassin - Heās got a corrosive Lead Storm, Moloko, Spiker, and Veritas that can all do the job, but my favorite is a corrosive Topneaa. Without applying some extra skills, it canāt one-shot them, but it doesnāt take much. He uses a Chaotic Neutral Rogue COM with points in Vel0city and Like the Wind. Vel0city helps with hitting them at range, and Like the Wind provides a little challenge to earn the bonus: you can move anywhere, but I prefer to jump, since Iām forced to time it right so Iām in the air at the moment of impact. I also reload when the magazine drops a round for 0ne Sh0t, 0ne Kill, but with the larger magazine size from this COM, I get maybe one to two shots before the magazine is short a round and I need to reload).
Bandit Mechromancer has a number of weapons that work (corrosive varieties of the Gub, Chopper, and an Orc), but this is a niche for the Roaster, given its high rocket speed. With a handful of Anarchy, this does an adqeuate amount of damage to them, although there isnāt much else to this combat style. Iād love to hit them reliably with my corrosive Prazma Canon, but thatāll require some practice.
Torgue Commando has relatively few weapons that arenāt good at dispatching Buzzards, but I like the Ahab for this if for no other reason than itās got Maliwan exhaust and a missile speed accessory, so I donāt even see the rockets in flight (plus, given the almost non-existent splash, itās particularly suited to direct hits anyway, leaving my other launchers for splash damage roles).
Jakobs Siren - What would I use here besides the Stinkpot? A Splatter Witch COM Quite a few pieces of Jakobs gear can drop Buzzards if you hit them in their critical spots, but Iām always looking for an excuse to use the Stinkpot. While sheās rocking Cloud Kill, the only time it really cooks them is if I catch them stationary (which isnāt often). The Stinkpot can drop them without slag, but given their resistance to Phaselock, her only ability to heal during Buzzard combat like this is to Phaselock one immediately after a kill so Ruin feeds Life Tap (or if I grab a regular target at distance for sustained Elated). A slagged Buzzard drops in a few shots, and conveniently the cooldown from Ruining un-Phaselockable targets is very fast.
Tediore Siren - Sheās got a corrosive E-Tech launcher that does quite well (which I use often), and my corrosive Avenger can drop them with regular weapon fire, but Iām torn between pistol reloads and the Deliverance. I do have a corrosive Gunerang, but I havenāt gotten the knack of getting it to reliably pursue Buzzards, if only because I canāt predict their flight path far enough in advance to get the Gunerangās return flight to pick up on it, and even then, Iāve got a 50% chance for it to move left or right, plus itās got limited flight time, so there isnāt much room for pursuit. The Deliverance is somewhat easy to use in this regard; regular shots will drop them very handily, but itās way more fun to watch the reloads pursue them around the sky. Note that sheās using Thoughtlock, and the reload wonāt acquire these targets, but because theyāre Buzzards, the Thoughtlock wears off fairly quickly, so you just need to give it a moment before tossing the reload. Cloud Kill also wonāt proc against Thoughtlocked targets, which is something I didnāt know before I started this (although Iāll want some peer review before I call that a fact). Also, the Deliverance reload can re-acquire a second target if the first one dies, although Iāve only had it drop more than one per reload if I āhelpedā ahead of time by softening them up (and got lucky with their proximity).
4 Likes
Oh wow, what did you hit him with?
Just the standard combo.
Deception > kunai > shield strip > last second execute w/ rapier / hide of terra.
Canāt remember if he was even slagged. Zero single target damage OP.
2 Likes