so I decided to test Krieg’s self damage after some discussion on another post
and Id like to share the results
first, instead of writing a TL;DR at the end I’m gonna post the results first
since the rest are just gonna be full of screenshots
the test was done by a lvl 72 OP0 Krieg in TVHM and OP0 UVHM (and yes as a minor discovery the self hit damage stays the same in TVHM and UVHM )
I did not test this in the OP levels
so the results are…
-
melee damage bonus from skills/Class Mods/BXR do not affect the self damage
-
Self damage is the same against shield and flesh
-
Roid damage does not affect the self damage
-
Rapier/Law/Bladed weapons dont affect your self damage
-
Rough Rider decreases your self damage
however, Blockade does not as well as Taste of Blood/Release the Beast/Numbed Nerves -
Grenade damage(or at least Fuel the Blood and your BAR) increases the self damage, leading me to suspect that self damage is counted as Grenade damage
7. its so hard to proc StV self hit when you want it to proc
and now for the screenshots
Melee skills and Bladed weapons testing
this is our experiment subject
Krieg
with no BAR and no health boost other than 5/5 Feed the Meat
with no melee boost other than 1/5 Silence the Voices…
this happens
damage dealt: 132641
now with a Law/Rapier/Bladed Grog…
as you may know
if you self hit with a Grog you can life steal from that
which is why the Grog self damage is lower
damage done with Law/Rapier: 132641
damage done with Grog Nozzle: 46425 which is equal to 35% of 132641
now with a 5/5 Silence the Voices…
nothing changes(I did test it with Law/Rapier and its still the same)
I also tested this with Empty the Rage and Pain is Power
and none of them affect the self hit damage
how about Blood Axe Rampage?
Shields and damage reduction testing
now lets get some shields on
Hide of Terramorphous?Love Thumper?
nope.
now to see whether Self hit damage is different against shields or not
I used the Antagonist
all Maliwan I believe
Damage dealt: 717323-584682= 132641
seems its not explosive/shock/fire/corrosive damage at least
now something interesting
(this pic was taken later as I forgot to do so when I was testing)
this is the health I have with a Rough Rider on
after performing a self-hit…
damage dealt: 1345775-1239662=106113
Finally a difference in number
whats odd is that 106113/132641 = 0.8
so basically Rough Rider reduced the damage by 20%
while the damage reduction formula (1/1+total damage resistance) suggests that the damage should be reduced by 16.6%
then how about other sources of damage resistance? Blockade?
before
after
damage dealt: 526320-393679= 132641
???
how about Taste of Blood?
Numbed Nerves? (kinda inaccurate as there was the burn damage, but I tried to minimize the effect of it by taking a pic right when StV procced
hp difference: 138878
im pretty sure if Numbed Nerves did work, wed be seeing a lot more difference than that
Fuel the Blood and Grenade Damage testing
I did proc a self hit at 100% health in every screenshot
but the stacks were not constant( they were mostly in the 85~95 range tho)
so the self damage isnt gonna be constant
still
so testing with a Legendary Reaper COM(not thatd itd make any difference in the result itself)
with 5/5 Fuel the Blood
third one is the best result I got
damage dealt:
278547
295790
297116 respectively
which is
2.1
2.23
2.24 times the standard self hit damage respectively
now with a Legendary Sickle (so 10/5 Fuel the Blood)
(I took the screenshot way after I did the self hit so dont mind the bloodlust stack)
again 3rd result is the best one I got
damage dealt:
448368
458938
469550
which is
3.38
3.46
3.54 times the standard self hit damage respectively
interesting that a Grenade damage boost would increase the self damage, right?
so I decided to test another source of Grenade damage which was…my BAR
you can see that I have 15.6% Grenade damage on my BAR
now with my BAR on(and no Fuel the Blood), what happened is…
before
after
damage dealt: 153341
oh hey the damage increased
guess how much it increased
153341/132641 = 1.156
15.6% increase in self hit damage
this leads me to suspect that self hit damage may be considered a grenade damage
too bad theres no grenade resistance items else id test that too
afterthoughts
I shouldve tried testing this on OP levels too but I was 1. too lazy
2. too busy
for that
I find it weird that Fuel the Blood was increasing self hit damage more than it should
and that Rough Rider decreases damage by 20%
while all other Damage Resistance sources do not
perhaps there needs to be a thorough test on each Damage Resistance source and how they work?