I fixed the numerous mistakes in my OP. thanks for the suggestions.
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Troubled
(The Stoic Gunslinger)
November 5, 2016, 11:27pm
#6
Iâll add my two cents since we are discussing changes to Mayaâs skills. I might get carried away with this and will be all over the place.
Mindâs Eye: Replace the Melee Damage boost with 6% accuracy. Other than for goofing around melee damage on a non-melee oriented character is rather pointless. At the least accuracy bonus would fit in with the sharpshooting aspect of the skill.
Fleet: I honestly believe this skill should have something else but not sure what. I wouldnât mind having it have damage reduction but that does not really fit with the name nor the whole feel of the tree but that is really one of the few if only thing she does not have boosted (melee damage is an all or nothing sort of deal).
But if I could I would make it boost damage resistance by 10% per rank and that would make it to where Maya could use a Rough Rider effectively.
Sub-Sequence: Increase orb speed and have it travel through ALL objects to the nearest target.
Sweet Release: Increase speed at which healing orbs travel by 20-30% as those orbs move really slow and if you are fighting from mid to long range youâll have a beard by the time they reach you, and that is for the ladies that play. If 20-30% is not enough jack it up to 50% or higher.
Restoration: Increase the health bonus to 4-5% per rank just for giggles.
Recompense: Allow the standard damage reflection to work with shields and double the damage when Maya takes health damage. Possibly triple or quadruple.
Helios: Scales using Cloud Killâs numbers or higher to at least do as much damage as a green or blue incendiary rocket launcher, if not purple.
Flicker: Make it multiplicative if it is already isnât and if it is increase it to 9% per rank. I have never found Flicker to be that good of a skill when I did go for elemental damage.
Backdraft: Remove the melee bonus and replace it with a spike shield effect that deals incendiary damage and have it scale to where it hurts quite a bit. Other than for funsies Maya is not a serious melee character but with both Backdraft and my modified Recompense she would become a human porcupine of sorts.
Ruin: Increase DoT damage by 100% which may or may not be overkill. Just to give the skill more teeth and have its use go a bit beyond simply just slagging.
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Hattie
(Sloth in the time of corona)
November 6, 2016, 12:37am
#7
I understand where youâre coming from with taking out her melee skills, but I would prefer they were buffed (or a third added) rather than removed. I appreciate itâs not the standard Maya play but building in melee with a roid shield produces results, as well as just silliness. This might not actually need skill alteration; I think the Banshee mod could be altered to increase max health and melee, and give a greater shield delay as a penalty that would increase its functioning with roid shields (which also compliment phaselock), Fleet and Backdraft.
If melee was to be taken out of Mindâs Eye I would prefer it to be replaced with weapon swap speed.
I agree with you about Restoration - the health bonus could be a lot more generous. And while itâs powerful as a team healer during OP levels itâs not so strong through most of the game.
2 Likes
Troubled
(The Stoic Gunslinger)
November 6, 2016, 12:51am
#8
I would keep the accuracy for Mindâs Eye but if I were to give Maya melee damage I would do so through Backdraft by significantly boosting the melee fire bonus to the point that it would hurt even enemies that are resistant to fire damage. Due to Maya lacking any way of stacking skills to turn her into an effective melee character making one skill ridiculous in terms of melee damage is alright in my books.
Reason I prefer accuracy is that it fits with the feel of the skill and Zer0 is the only other Vault Hunter in Borderlands 2 that has any way of increasing weaponry accuracy passively. Also it would make it easier to pop enemies with the Unforgiven from further away
Hattie
(Sloth in the time of corona)
November 6, 2016, 12:59am
#9
Aha, the Jakobs representative makes a good point! I definitely like the idea of increasing Backdraft. Iâm greedy when it comes to weapon swapping as I love using multiple guns in the same attack (and at least one of the girls should have that skill dammit!) but increased accuracy could also be a real asset. I feel itâs one of Zer0 underrated skills (the place in the sniping tree confused me a bit at first!). But it allows you an adjustable control over weapons like multi pellet shotguns, which I really like.
Troubled
(The Stoic Gunslinger)
November 6, 2016, 1:01am
#10
Yep and it would make accuracy dependent weapons such as the Striker, Unforgiven, Lyuada, and other weapons even more lethal.
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