King Mong - Badaboom and Flame o t Firehawk questions

So I kinda have two simple questions… Firstly, I’ve been farming King Mong for a fire or corrosive Badaboom for a long time now, but all he seems to drop is explosive… (not sure if it’s really a questions…)
And I’ve been trying to kill Hyperius with Hellborn Krieg, but several times when I kill all his minions and he goes into rage-mode the novas from FOTF stop or never start… This seems to happen on rare occasions and it’s annoying cos I’m depending on the dmg to heal. Also I find it hard to heal when fighting Hyperius even if I have the Grog equipped…?

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Sounds like you’ve just been unlucky. It could be that the game is biased towards explosive (much like guns that can spawn in all types are biased towards non-elemental.)

For the FotFH, even 1 point of shield regen will stop the novas. For the rest, I suggest you consult the folks in the Krieg sub-forum - there are a number of experts there who can help you out.

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I think the Badaboom comes in all flavors, so just bad RNG, but you could check the wiki to make sure.

I don’t know about Hellborn Krieg strategies versus rage Hyperius, but you could always switch to the trusty bee-hawk setup with the grog to finish him off. If you’re determined to avoid that generic setup (totally understood if so) perhaps in rage mode you could switch to another nova shield as if you hit him with the nova from him breaking your shield with his first Nova, that should take you over health gate to survive his second nova, assuming you’re holding a grog, just an idea, haven’t tried it and I’m sure there’s a better way. If you’re having trouble healing with the grog, use the chain lightning grenade as it regens grenade ammo and it should take you to full health on each hit while holding the grog. I realize that makes it harder to slag, however, as you’d have to switch guns to do that as opposed to a slag grenade. I’m throwing some stuff at the wall here, maybe @xmngr or one of the other knowledgeable Krieg players could helps more.

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this, as long as its a piece of gear or something in the skill trees it can be changed easy, but if you wanted to rely on nova bursts and put points in the BAR Perks for anything to do with shields (other then capacity), then your more then likely SOL as those can’t be changed, aside from deleting the game and saves, getting a newer console and transferring your saves (your BAR Perks are reset and you need to place the points in what you want) or your BAR perks Glitch and reset

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What’s wrong with recharge rate? If it starts recharging getting to full ASAP is a good thing, no? Delay is the problematic one and I’d even argue that higher capacity from BAR can cause more problems than rate as you take longer to get to full shields again.

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The problem is that OP was trying to keep Flame of the Firehawk shield novas spamming constantly for damage and health recovery (Grog etc.) Even one tick of shield regen will stop those, so you don’t want to boost recharge rate and certainly don’t want to decrease delay in your BAR perks. Putting no points in 2 or 3 shield options is tricky though, since the game then spams you with shield options when you want to assign anything.

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But rate doesnt affect how long it takes for the shield to go from empty to recharging, delay does. And if you start recharging you need to go full before you can nova again so more rate is actually helpful, not harmful. At least I don’t see how it would be.

Delay is the one to stay away from. And at least the way I see it raising capacity without also raising rate is actually going to be harmful since that getting the nova shield back to full for more nova procs is just going to take longer.

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I think the idea was to prevent the shield from gaining ANY charge once it was depleted, in order to keep the novas firing more or less constantly. You’re right that once the shield starts recharging, you need to get it to full before it gets depleted again. Given that BAR points may already be assigned, though, the discussion is probably moot! I’d imagine OP is going to have to look more at specific gear, build, and strategy that does not rely on FotFH.

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Indeed. I was just curious in my first question as the post I quoted told to stay away from BAR shield boosts other than capacity while rate is not harmful at all and increasing capacity but not rate is mildly harmful as recharge for nova procs is going to take longer should it start recharging.

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Or- just a thought- you could just turn your BAR off for the duration of this fight? :grinning:

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It does seem though that I’m having a hard time doing DOTs on both Hyperius and his minions, so that could explain why it could be hard to stay on fire, which is essential for Hellborn Krieg, but I still find it weird that the shield should be starting to recharge considering I’m taking dmg a lot of the time… But perhaps I should just keep trying

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I got this kind of thing with Krieg a lot. The delay with him “properly” spec’d is quite long - but nothing like the Love Thumper. Maybe 45 seconds? The delay would elapse, start to recharge and then take damage before recharging. If that happens it’s hell getting it back. I think a non-inflammable FotF helps if you keep yourself on fire - so check that.

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What do u mean? Love Thumper shield?

Non-inflammable means I take fire dmg from the novas or not?

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Btw I have to other questions… Reckon it’s just as easy to ask them here instead of constantly starting new threads lol.

  1. Does anyone know the ca drop-rates of the Sham from Bunker in Handsome Collection? Is it like 1/10 like every other boss-specific drop?
  2. There’s this weird thing happening once in a while with my guns where they start shooting like slower but with more shots, f.ex an smg could shoot like a shotgun for a few seconds, kinda like the glitch-weapons in the Pre Sequel. It’s not a big problem really, but I find it very strange.
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actually nothing, recharge rate is good, but why put points into perks you don’t want and then have to turn off BAR (as some suggest) just to be able to run for an example Nova shields.

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All shields can come with resistance to elemental damage from enemies - if one of the parts is made by Maliwan. They can be “grounded” (resistant to shock damage from enemies), “alkaline” (anti-corrosion), “blast-proof” (explosive), or “inflammable” (resistant to fire damage). If so your shield will be called Inflammable Flame of the Firehawk. If you are on fire this should keep your shield down but not if your shield is fire-proof. The Love Thumper is THE best shield for melee Krieg : you get it from the Mother’s Day quest. The recharge delay is so huge, combined with Krieg’s skills, it never recharges

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Well Bunker has two assigned legendary drops; The Bitch and the Sham. So everytime the game assigns you a legendary drop which should be a 1/10 chance, it can either be a Bitch or a Sham.

Therefore, in reality the drop chance is halved to 1/20 since theres multiple options. Obviously this only factors in if you get a legendary drop but since the Bunker also drops purple heads for multiple characters, this can further decrease the chance that you get the Sham from Bunker.

Are you having the problem with a specific SMG or just for all guns in general? The Orc has a random buff that speeds up fire rate, reload speed and grants bullet bouncing IIRC.

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Sounds like the ‘Drunk’ effect from the Grog Nozzle.

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Aha, that makes sense. But, hahaha, I would guess I farmed him between 60-100 times this night and only got a friggin Impaler… <3 But just have to keep going I suppose…

Think the ‘Drunk’ Grog Nozzle effect @Sm0kerCrew mentions is what’s happening

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Also keep in mind that BNK3R also drops six heads that are in the same designated pool as the Bitch and Sham, further diluting your chances.

So unless I’m missing something else in there, that’s a 1 in 10 chance for his designated drop, and then a 1 in 8 for the item you actually want. Let’s just say it took a LOOONG time for me to farm up Bitches in all elemental flavors. :smiley:

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