I feel like gearbox wasted a potentially great villian.
Am I the only one that thought that Tassiter should have been used as a main villian either as part of the storyline in tps or even a dlc with him being the primary villian?
The voice acting was top notch and I really hated him in tps (in a good way). If given more content I think he could have rivaled Jack. (I said rivaled not beat)
VaultHunter101
(So long, and thanks for all the fish)
#2
My only objection to making more use of Tassiter - who I agree is a really good villain - is that I’ve had just about all the Hyperion lore that I can stomach! They did a good job both in TPS and Tales from the Borderlands fleshing out a bit more of the Dahl and Atlas stuff. Time to tackle someone else though: Jakobs, Vladof, or Maliwan, is the question?
Oh I totally agree I didn’t mean have him in future games I was just saying I definitely think they could have used him as one of the central villians in tps and that he was under utilized.
I can agree with this. TPS main story is kinda short and when you get to Helios the rest is over pretty quickly. There could’ve been a build up starting from Hyperion hub and perhaps some showdown going on after Zarpedon instead of just aiming straight for the vault. It would’ve made the story last a bit longer and probably given you at least a couple more maps to play around in. Waste of a villain sounds right considering he could’ve been exactly what the games main campaign could’ve used.
Oh yes, I had forgotten about that even though I always remember that when I see the ending. Still, the game coud’ve used more areas so perhaps something like from the point when the board is behind Jack again and Tassiter is his boss he would command Jack to send you to do stuff in other parts of Helios for some reason or another. Would’ve been more input from Tassiter, more areas to play in. Maybe have that happen before the scientists meet their fate and weave in something to make Jack more paranoid so his action does not seem so out of line. This is of course just fanfic at this point, but the OP’s post made me realize that Tassiter could’ve been used as an asset to get more gameplay into the game.
VaultHunter101
(So long, and thanks for all the fish)
#8
VaultHunter101
(So long, and thanks for all the fish)
#12
I prefer him too, but only because he isn’t quite so evil. After all, although he quietly stands by and takes notes while Jack strangles Tassiter with a watch chaain, he does warn TK Baha about the assassins. And he doesn’t double-cross you at the end of Robolution, which I would have expected if Jack had been in charge of that operation.
Tassiter doesn’t really stick out in the main story but he does when you do the side quest Quarantine: Back on Schedule in Jack’s Office.
Blake was a good one as well but I felt they could have used Tassiter far better in tps since he seemed to play a central role in the story yet there isn’t a story in which you confront him directly.
Tassiter gets killed by Jack in a cutscene after the main game credits, so using him as the main villain for a DLC would have been hard.
At least Tassiter was kind of a villain for part of the Claptastic Voyage story. (He hid the H-Source inside Claptrap, protected it with some security measures, and left the Override Key there as well.) Though I agree that the main game could have used some more Tassiter. Perhaps some comments during the story mission in the Titan Industrial Facility and Robot Production Plant maps. Like this: “You want to use a Dahl AI against Dahl troops, John? I doubt that’ll work.”, and before the Felicity Rampant fight: "Hahaha, that’s what I expected. I’ll enjoy watching you get your ass kicked."
Tycho’s Ribs and/or Eleseer would have been a great place for some more Tassiter sidequests. During early game it’s understandable that he only delivers some comments because he doesn’t take the vault hunters seriously, and Jack goes mostly radio-silent. When Jack, the vault hunters, and the robot army return to Helios Tassiter recognizes them as a danger to him, so he tries to divide them (see e.g. sidequest “Red, then Dead”), but after that he kind of just disappears until Jack kills him.
I think the side room with the many chests in Tycho’s Ribs would have been an easy grab for a sidequest. Put a bounty board at the start or at least somewhere before that room where a single sidequest is offered by Tassiter. (“Jack doesn’t deserve all that eridian stuff. I want some too, get it for me. I identified a location that is apparently a storage room. Loot it.”) Have him send the vault hunters into the enemy-infested room (“Oh, it’s guarded. Well, just shoot them. That’s the only thing you can do reasonably well anyway.”) and then the chest chamber, where you turn it in at the central chest. (“It’s just a storage site for Lost Legion weaponry? I have no use for that. Take them, it should be reward enough considering you just wasted my time.”) Reward would simply be a choice between two green guns.
Yes, it’s a short side quest and doesn’t explain much about Tassiter, but it fills the huge hole between his sidequests and messages on Helios and his death at Jack’s hands. If you put in one line per vault hunter (maybe as reaction to “you just wasted my time”) which ranges from calling him a douche to wanting him dead (depending on character), it’d nicely end the story arc about his relation to the vault hunters. Especially if all characters end with something like "Don’t call me again because you are just wasting my time."
As a nice side effect, it would break up the dullness of Tycho’s Ribs a bit more. Throw a miniboss into the room and Tycho’s Ribs would even become a map worth revisiting.