So i dropped back to TVHM for a whole to farm The Bee, The enemies are way below me in level so I’m thinking its nothing to worry about. But to my shock and awe, when I got hit by either Hunter whatshisname or any of the robots - I was almost DEAD in one shot. That is with a shield giving me 200k and my life is about the same. Their shots took out my shield in one hit and almost all of my life.
This makes me very interested in how the damage scenario works in this game - because it doesn’t happen vice versa. The same enemy that was almost one shotting me it took two blasts - after slag - of my most powerful shotgun, which is way beyond their level as well. So I don’t get the massive spike in power - but if an enemy is higher than me, THEY do. How does this all work? Feels like false difficulty.
I’ve never seen that happen. Did you try quitting and re-entering the game? If it was just some weird temporary glitch that should solve it. I’ve once had quite the opposite happen to me when the game randomly decided that need to be practically immortal with mad health regeneration (with nothing that gives health regeneration in the first place) but restarting the game fixed that.
EDIT: You aren’t wearing Captain Blade’s shield, are you? That would make elemental weapons deal extra damage to you.
VaultHunter101
(So long, and thanks for all the fish)
#3
What level are you? The enemies should all be level 50 (as will the Bee, so not sure why you’d want to farm one in TVHM when you can farm a levelled one in UVHM.)
I’ve had the one-shot thing happen to me a couple of times, and every time it’s because I had accidentally equipped a low level shield when picking stuff up (to then go sell). Might want to check your gear next time you load a session!
Well, it has nothing to do with low level gear. As i have been learning, it is the damage system that has exponential scaling. The scaling doesn’t take in account your shields, which grow weaker and weaker as the game progresses - despite having high numbers. There is a video that has an example of the issue (he refers to OP gameplay but it more or less starts in higher level Normal mode and gets worse from there). https://youtu.be/FcLa6IlpypM. Its as if every enemy has a critical hit that wipes your sheidl away - and that is very irritating, especially when you drop to lower level play and it is still happening. I actually ended up in FFYL situations with enemies 10 levels lower than me - but those enemies are only giving me 1 point of experience. That should not be happening… but it is.
I now know there is no cure for this - that is just the way it is. I recently tested it further with enemies of various degrees (levels and areas) and found it to be the norm - except for boss fights. It seems boss fights are much more balanced than fighting regular enemies. The Warrior, for example, is easier than getting rushed by a bunch of regular map or mission hyperion bots. the Warrior does NOT break your shields in one hit - but some random badass biker or other enemy will. It seems the team that crafted the boss fights must have been a different team, as they made them balanced and without that messy shield mechanic.
Before anybody says it, it is n’t about “getting gud” or “don’t get hit”. It isnt about getting better equipment or shields - you should be able to drop back 10 levels and run through naked flinging rubber bands. The issue isn’t about how well a person plays - it is an observance of how the damage system is working - or not, plain and simple - regardless of those parameters.
VaultHunter101
(So long, and thanks for all the fish)
#5
Not wanting to be that guy, but the exponential scaling should actually result in the opposite of what you are reporting. The damage output of a level 50 badass should be the same regardless if you are level 30, 50, or 70, because they are level 50. OP levels are different from any other mode just because of the way they are implemented, so I’m not sure that the video you linked is particularly relevant. I’m not an expert on game mechanics though: maybe @Derch or @Chuck80 can provide actual details on how this stuff works. I’ve honestly never had the problems you’re describing, however, apart from that one time I got a dual-launcher wielding dude coming at me…
Yeah, exponential scaling should work that way - but it doesn’t. The video I referenced was not meant to be an exact circumstance that I have observed (as h is talking OP8 mechanics) but rather a loose reference to the type of issue I’ve noticed. That issue being virtually any enemy, at any level can hit you shields, your shields being any amount of levels higher than that enemy (as well as your character) and STILL wipe your shields out.
This is not a personal issue that only I experience - look at game play on Youtube and you’ll see it happening to everybody. You say it doesn’t happen to you - you can easily replicate it by taking on any mission or fight and just let the enemy shoot you or better yet find a melee attacking enemy and let it hit you. That is all you need to do to see what I’m talking about. You’ll hear that “Boosh!” sound and you shield will be gone. Maybe you’ll take two hits - but it will happen. Better yet, get into a fire fight and run away, but do not get behind any cover. Your almost guaranteed to lose your shield when trying to run away or with your back turned.