Per the Maya Peak tactics thread, I’ve obviously logged a lot of time on Maya with and without those points in Harmony. My staples there are the usual: 5/5 Sweet Release, 5/5 Wreck. When I stop at that and go heavy in motion, I generally get the extra healing from Grog or Rubi + Quasar*1.
I’ll tag @Derch in on this to get his input, because he consistently presents his side well, but I have a minor difference of opinion than him on some small stuff, despite generally being of the opinion that variations of his Twisted Pimp are the best all around builds that I’ve seen so far.
The difference: he has made some passing remarks about a healing or slag weapon being a wasted weapon slot for Maya (perhaps only intending that to link to a Scorn + Ruin build?). I may be misremembering, but I think he has also said that running a ‘get up gun’ or launcher is a waste. My take is this: you can run Maya with empty gun slots and be fine. BeeHawk + 1, Bekah alone, shock Pimp alone, Lady Fist… Cloudkill + corrosive Bone means not even having to swap the Bone out against flesh. So, my general thinking has been, mid-long range gun that plays with Chain Reaction, and an up close gun. A lot of the time, I don’t even bother with the up close gun. So, I have 2-3 ‘open’ slots, and I might as well keep one for quick healing in case of emergency. Strategically, that Grog or Rubi also let me hold PL or Scorn when I’m doing something like picking off a last enemy in a wave at the Peak, so I can lead with those as the next wave comes in. Common? Meh. But, why not? I don’t need a get up gun, or 4 guns for killing.
So… If I’m holding a Grog or Rubi, why do I STILL say variations of his build are the best all around takes that I’ve seen?
First, here’s what I’ve landed on recently:
http://bl2skills.com/siren.html#415001400055050005513505510511
With a Legendary Siren, that’s 10/5 Mind’s Eye for +50% critical hit damage. With the Bekah, Hammer Buster, Lyuda, or Lady Fist, that helps turn her gun damage into a jackhammer. It tears up the Scorches, Queens, Doc Mercy, constructors, etc.
5/5 Wreck, duh.
Healing skills: Sweet Release, Sustenance, Life Tap, while holding a Grog? There is a very simple reason: Time. If I’ve just killed an enemy with a Bekah, Sweet Release may be on its way, and 5/5 Life Tap means that my Bekah just became a healing tool. At 6% or so of that gun’s damage, I don’t need to swap to a Grog or Rubi, which would heal faster, but slow my killing pace. Instead, I just keep killing, and my skills take care of the health.
If you pause to heal too often, you’ll often find that you wind up pressed, and stuck on the defensive. Those skills allow you to stay on the killing guns, so you’re removing the need for future healing as quickly as possible.
A counterpoint would be Hawk or Harold, swapping to Moxxi before the pellets hit, then back again to keep shooting, but even that is slower than “keep shooting!”
Anyway, that’s just my take. Maya can be run many different ways.