I know, sacrilege. I mean what’s the easiest way to put explosive pistol damage down-range, right? Well there’s a statistical view I’d like to share. You can derive a relative number of the various parts of an item by assuming if ‘the higher the number the better’ then multiply by it, and ‘the lower the number the better’ divide by it (reload speed). With that as the premise you can change the parts one-at-a-time and put the results in a matrix and compare.
Here’s what I’ve got for an Unkempt Harold accessory list.
Accessory Bayonet Accuracy Double None Stability Mag Damage Firerate
Damage 16227 16227 30290 16227 16227 16227 17525 16011
Accuracy 0.893 0.919 0.8 0.893 0.905 0.893 0.893 0.893
Fire Rate 2 2 1.6 2 2 2 2 2.4
Reload Speed 2.3 2.3 2.3 2.3 2.3 2.5 2.3 2.3
Magazine Size 6.67 6.67 4.67 6.67 6.67 9.33 6.67 6.67
Relative cmp 84046.1 86493.2 78722.4 84046.1 85175.5 108158.7 90769.0 99512.8
Note the Mag size is calculated too - the raw max mag is divided by ammo consumed by each shot. In this way you can see that consuming 6 rounds per shot as the DPUH does lets you get 4 2/3 shots off for every agonizing reload. Yes, the mag accessory adds .2 seconds to that painful reload time but you’re getting MORE than twice the capacity before you have to do it. That seems like a good dps optimization to me.
I’ve used this on Sal with a slag off-hand to great effect. I think the Crammed Unkempt Harold is the one to look for.