Adabiviak
(Guajiro Pandoreño)
September 2, 2016, 3:01am
#16
[quote=“tsoi933, post:1, topic:1545560”]Many games use this mechanic to define high difficulty but I think it is just plain lazy.[/quote]I don’t think that mechanic defines high difficulty, I think it’s made to take the edge off when people step into a higher difficulty and get floored. Without it, you just die out of the blue. With it, you have a moment to get to cover and consider whether or not you’re prepared to be there, or at least get a look at what it was that wrecked you for consideration on a second approach. If they were being lazy, they wouldn’t have bothered adding this code, and would be reading slightly different flavors of “I don’t like dying in one shot” topics.
[quote=“tsoi933, post:1, topic:1545560”]Could there be some sort of warnings beforehand?
[/quote]All the warning you need:
4 Likes
narfkeks
(May this forum rest in peace - Davin Dittrich)
September 2, 2016, 10:10pm
#17
I know where the OP is coming from. I dislike it too to some extend. Oneshot-attacks are a bad Design choice to make a game harder.
The best difficulty-settings i have played so far are those of Resident Evil 5. Resident Evil 5 did a great job with its difficulty settings: the enemies attack faster, their attack animations are sped up, they have (just slightly) more health and in total, they act way faster than normal if the difficulty goes up.
Sure, the damage goes up too, when one chooses to increase difficulty. But the biggest advantage Resident Evil 5’s difficulty-system has over Borderlands is the intelligent registration of a players abilities. If you play good, the game gets harder; if you play bad, the game gets easier (the chosen “difficulty Mode” determines in what range of the “true” 10 levels of difficulty the Game can vary).
SpiderTeo
(N.W.A. - Ninjaz With Attitude -)
September 3, 2016, 12:24am
#18
I’m not too bothered about getting one-shot, even as melee Zer0, since there is still that one second where I can ghost into Decepti0n and heal up before counter attacking.
What does bother me are those DoTs that I can’t do a damn thing about even after I drop the baddie who shot me with it. I’m in the fight, trading damage for damage, dropping baddies left and right, and manage to Execute the last guy. However, my shields are down and that bitch just lit me up with a weak-ass incendiary laser! My kill skills expire, decepti0n is on cooldown, and there’s not a single target left for me to hit! And now I just wait until that DoT takes me from 100% to FFYL to respawning.
Oh, and don’t get me started on achieving a Rank 5 Second Wind challenge, immediately AFTER I respawn from dying…
2 Likes