No Capstone Maya build

Not a full build, but an interesting approach I’ve been toying with, hopefully this will be of interest to someone.

So don’t expect anything great or even good.

I pondered how I have been playing Maya all this time, and decided to do a little specs experiment.
Since most Jakobs guns have enough firepower to live without elemental matching, I assume that if you give a big enough boost to any gun, it can live without elemental matching too.

So here’s my no-capstone build that uses the Slagga as the main weapon :stuck_out_tongue:

http://bl2skills.com/siren.html#055001450055150105400505510500

Since I use a Slag gun as my go-to weapon, Ruin and Scorn are redundant, so that frees a few points to diversify a bit. And while not as powerful as matching elements, you still get no modifier against any kind of target (Non-elemental and explosive can’t say as much), very few targets resist slag and you still get slag-on-slag bonus. It also makes Cloudkill and my grenades always very efficient, and the best thing ? I almost never have to swap gun.
I get the Legendary Cat COM to do most of the heavy lifting, provide me with abundant DPS, and making most DPS boosts not as important, so I can concentrate the rest of my build on survival and control. For example, I can get to quicken and get that cooldown bonus I would have had were I using the Leg. Siren or Binder, while I otherwise would not have been able to due to my love for Scorn and Ruin.

The Slagga is nice because considering that it shoots 3 bullets per ammo spent, it actually has a pretty decent DPS for an SMG. Bandit SMGs are very good in general, and so is this one. (although a Slag tattler might be better… ) I suppose a slag Sandhawk would have been efficient too…but boring.

Shield is up to taste
Relic is too, I still use a bone for now but that’s really not necessary…I will try other options too…maybe a skin of the ancients. There are of course a lot of things to chose from here. It’s nice not being “forced” to use a bone because it’s the obvious best choice. This time there isn’t an obvious pick, so go wild!
I alternate between a Quasar and a Firestorm… i’m not settled yet. I imagine that a pair of good corrosive and fire grenades could be swapped between areas.

So far, I have run almost every mobbing maps with great results, still need to test it at OP8, but i’m pretty sure it will work too.

Anyone ever tried something similar ?

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I’ve ran builds with no ruin or no scorn but never lacking both. I suppose using a big boom blaster and a magic missile combo would work nicely. That’s only if you want to switch from your slagga of course. Shock and explosive weapons would be best in that case I guess.

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Heres what ive been using.

http://bl2skills.com/siren.html#05255002005005015510414551050118
quite similar but im using ruin. which can be tweaked.

Weapons/gear:
Slag rubi
Unkempt harold i like to use intense or hard
Plasma caster shock/corrode
Hellfire
Rough rider shield
Chain lightning
BoA relic matching elements.

Looks like a really solid build. My first reaction was: “No Ward!? U mad?” But then I realized that it’s not needed. This build would probably work really well with a Rough Rider, and that would make Inertia redundant too.

I think this is a very clever build! :acmaffirmative: This would be the perfect place for Mr. Torgue to approve this s**t!

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I could move the points to Fleet if I do that :slight_smile:

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It would actually tear @$$ with a Blurred Trickster, Big Boom Blaster, and Quasar (to strip shields and group), plus Tattlers or Anarchists for element matching as desired.

Really. Not just OK. Stupid good.

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Or… With Big Boom Blaster, slag singularity, slag Pimpernel, Bekah, corrosive Bone of the Ancients, Blurred Trickster (6 CR, 5 LT):

http://bl2skills.com/siren.html#055001455055050005104510510500

[quote=“Chuck80, post:1, topic:1545534”]Anyone ever tried something similar ?[/quote]Yeah, once. I had to slag with a weapon like some kind of animal. It was weird only because I’m so used to having at least Ruin on deck that having to manually slag Phaselocked targets took a lot of getting used to.

One of my Sirens doesn’t have Cloud Kill, and that’s almost more noticeable in terms of damage output.

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I was hoping to see that meme to pop up here. It’s truly EPIC! If I could have one wish, it would be for this meme to get the same status as your signature. Imagine using it in the business world when you sign multi million contracts.

Signature: "MR. TORGUE APPROVES THIS ST!"**

It would make life a bit easier!

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Along time ago I did a Maya no elements run using only Jakobs guns and because it was no elements that also meant not skills with elements, no ruin, and yeah no slag. I also did it no moxxi, and no amp shields and I did the entire main game story with it on op8. Certain boss fights were pretty hard but it worked and it was pretty fun.

I don’t recall the exact build, I posted it on the old forums and I don’t know if its still there but I think the build was similar.

I did that before I made videos, I might bust it back out.

I ran a Bekah, Coach, Maggie, and Skullmasher for guns. I think I wore blockade, explosive transfusion, L Siren, and Jakobs relic. At least I think that was it.

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What’s funny with this build is that I kill shielded flesh about as fast as with fire guns, since I get through shield very fast, slag as I go, and get the slag on slag bonus all in one swoop.

It’s a bit slower on pure flesh but not by much… and still faster than waiting for cooldown from phaselock or scorn to slag, or slag and swap.

On armored, it’s slower than Corrosive but faster than NE, and you still save time by not bothering to slag in a separate step on smaller foes. :slight_smile:

The most difficult bit is really tough enemies with only one crit spot (badass loaders are still easy) since they take a lot of hits and you lose reaper halfway through. Those usually come in armored variety. I supplements with grenades here, since I don’t need the slag or even the control from them. For flesh, the fire Bee or firestorm are great.

…What is the best Corrosive grenade in your opinion ?

Corrosive cloud? Pandemic?

I prefer a Bouncing Bonny. Pandemic is nice because the projectiles track, but BB is more effective, imo. No stats to back it up, but I always go BB.

I will try both.

I’ll also try the Impaler while I’m at it. :smile:

@Adabiviak I know you like to rock funky stuff in your builds, so if anyone has given the Impaler a fair shake, it’s probably you.
How does it perform ?

I thought I was the only one dumb enough to run something like this Chuck.

My no capstone build

Slag Pimpernel
3 x launchers (Usually a topneaa, badaboom, and norfleet of various elements depending on area)

L.Siren
Corrosive Bone
Big Boom Blaster
Fastballs or Quasar

Most stuff just get pimp’d. The BBB lets me use alot of launcher shots without the “dirty cheater” feeling I get with sham/e-tech-ing, and of course it gives you more grenade ammo to spread around. I love my fastballs but the quasar is so awesome that I find myself switching constantly.

Not the greatest but it sure works.

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Very similar build and base strategy, yet totally different approach. I love it :slight_smile:

In both cases, the slag weapon is enough to deal with most mobs, and a change in strategy in the form of limited resources punch comes when the situation calls for it. (Grenades and Launchers)

I should probably also carry launchers since I almost never swap guns anyway, so I might as well have something powerful there when SHTF.

The implaer isn’t that bad. I haven’t really looked into the damage of its spikes but the shield stats are pretty good iirc.

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[quote=“Chuck80, post:14, topic:1545534”]How does it perform ?[/quote]I love it, but I do give shields a big 'ol boost (especially offensive ones), since I want their damage to actually… damage (which is rough in UVHM). The Impaler as I roll can kill armored enemies if I can keep the spikes flying (which means I have to tank a certain amount of damage without it failing). Gaige currently uses it, and with a corrosive Bone and Legendary Catalyst, I have had it kill Loaders by itself. She’s got excellent shield-based skills, and can rock spike shields like few others; it’s one of the reasons I gave Maliwan to her. I don’t let Loaders get close enough to hit me for the direct spike damage, but if I have Unstoppable Force up from a recent kill, I’ll let an Armored Maniac bang his head on it for a while. :slight_smile:

If I was going to use it at OP8, I’m not sure how much I’d count on that spike damage to outpace health regeneration, but every little bit counts. Where I use it, I can get a couple million damage per spike, maybe more (I want to say 4+, but haven’t paid attention for a while).

edit - had it hit for 13 million at the most with everything on deck (Evil Enchantress, slag, corrosive Bone, Legendary Catalyst, shield four-levels higher than the target, 20% BAR). Thrown spike damage seems to be higher than impact spike damage.

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I’ve read through this tread and like the idea and I think, I should give my Maya a new approach. I thought about 11/5 Kinetic Reflexion paired with an Antagonist.

For this, I have a question: Do the bullet-damage-resistance of the Antagonist and the damage-resistance from KR Stack to each other?

Would be great to heal even more than the 10% from 11/5 KR.

Good question, I simply don’t know.

Maybe @Derch does ?