That’s pretty good
It works something like this:
There is: O for Overload (red glitch), L for Loop (Yellow glitch), M for Multi (green) and A for Amp (blue)
Each letter is followed by a number ranging from 0 to 4, which dictates how likely it is that the glitch activates (4 being most likely, 0 being impossible)
Each time you reload, there is a chance that one of the 4 glitches activate.
Red will dramatically slow down your fire rate, and increase both your damage and crit damage by the same measure, and will also add a knockback effect on you. It’s great for snipers as single shot damage is what matters for them
Yellow will make your gun auto-fire, increase your fire rate slightly, cut down on your ammo consumption (meaning some shots will be free) and will add ammo to your magazine for each kill. They are great for SMGs and ARs in mobbing situations, where you will get a lot of kills…you can often clean a whole room without spending a single “real” bullet. Not so great on bosses as you won’t get many kills to activate the last function
Green will increase your ammo consumption slightly and transform any gun into a shotgun (multiple pellets)
or in the case of shotguns and splitters…make them …shotgun-ier… with even more pellets. It will also lower your accuracy to shotgun level
This is great for bosses, as they are usually big enough to be hit by all the pellets, increasing your DPS dramatically. Iv you have a green glitch active like…twice in a row, against Eos, you can probably cut the time it takes to kill him by half.
And finally the Blue glitch, will transform your shield into a sort of amp shield, depleting it slightly on each shot for added amp damage. This is pretty good in all situation, but never great. Though if you have a low damage/high FR weapon with a high capacity shield, it can increase your damage output significantly.
Personally, my favorite are Yellow and Green, for mobs and bosses respectively.
Especially with splitters, the Green one is VERY deadly