Why no res with either if you are playing together you want res for sure.
The second build looks like it has more issues. If you go Sub Sequence you want to go down the cat tree and get ruin for sure. Also in that tree you have reaper and chain reaction two her her best 3 DPS skills.
I would take the first build and switch a few points to make it like this
Are you playing at OP8 or L72? Do you have access to the full set of COMS for both characters (all the Leg COMS)? Are you planning on playing through story missions mainly or do you also plan on Raid Bossing? What type of weapons/shields/relics do you plan on using? If you have access to everything that opens up more build possibilities. Otherwise, we might look to tailor your build to your available gear.
Personally, I don’t rate KR because it just doesn’t confer the same benefits as Suspension, particularly for Co-Op play. I just don’t think KR does enough at the higher levels to invest more points in that tree. Unless you are going with a very funky build, Ruin and Converge are Maya’s two best skills, so that dictates much of your skill point allocation. Blight Pheonix does next to nothing as far as I can tell, I tried it out again after they supposedly buffed it and Cloud Kill. Cloud Kill is indeed very useful now, but I didn’t find any difference whether I used Blight Pheonix or not. Many people take a point out of Flicker (because a few points are enough usually) and put 1 point into BP because it creates a cool visual effect of Maya having angel wings, but I don’t bother with this personally as it’s an FPS and I’m not looking at my own character.
The buff was minimal, 1 point is still all you need since it will stun melee attackers and the damage is kinda pointless. In fact fewer points have less of a chance to blow up barrels.
Ok, so we’re still in early game. Although Maya was the third character I played (I took Sal and then Zero to level 35 or so first), she was the one who really got me into the game and the first I took to OP8 so hopefully your wife has a similar experience. The reason I started playing Maya orginally is I wanted to play Co-Op but I never seemed to be as good as the random people I joined in lobbies and never had as good gear, so I figured I could at least be useful as a support Res’ing people. However, I soon realized how much damage I could dish out with the Siren.
I would think more about where you are now and check back in with us on Endgame builds when you get there, particularly if your gear is limited (which may dictate your build until you acquire a wider variety of stuff)
Early game, there’s a couple of useful skills that you can go for. Cloud Kill is ridiculous early game now, particularly if you have a slag gun. If it happens to be a slag Rubi, it’s game over for Normal Mode with Cloud Kill. With any slag gun, the slag plus the corrosive dot is just brutal regardless. Two of Maya’s other super-powerful skills, Converge and Res, are also at the same rank (L16 and up). You can go for any of those three now. Next, I would pick up Sweet Release and then Wreck while waiting for other options if you didn’t already go for Res at L16.
Most people are waiting to work their way down to Ruin, but more experienced players don’t need Ruin in early game however, because slag is less critical and can just be done with grenades or guns. On the road to Ruin, however, is Reaper, which is another important damage skill. I would recommend going for Cloud Kill, then to Res and then to Converge and only then working down to Ruin. However, there’s many many ways to do it and you can try to spec around your available gear at the time.
My plan was to keep her on the “OMG I AM AWESOME!” level, with each new skill. Here was my skill path:
Sweet Release x5 (She boosts them and I pop 'em, the Fastball makes this skill epic)
Accelerate x5
Foresight x5
Helios x4
Flicker x1
Cloud Kill x1
Suspension x5
Converge x1
Chain Reaction x5
Wreck x5
Reaper x5
Inertia x2
Ward x2
Quicken x5
BP x1
Flicker x3
Sub Sequence x5
Ruin x1
Thoughtlock x1
Ward x3
Restoration x1
Res x1
I am not to worried about myself with healing (or even dying), I am used to Zer0 with ducking and dodging, and am playing Gaige, where I should be able to constantly restore health (worst case scenario, I’ll have my other Lil’ Lady Moxxie on hand).
Awesome! Thanks for your help! We’ve got a plan together that should keep her happy, now I’ll just work my build out.
It is a big deal, because she was always so not into gaming before. We tried playing once, and she didn’t even make it to Liars Berg before she got bored.
Cool, if you’re not worried about being Res’d that does make things a little easier, but not much because Wreck is such a key skill and it’s just one point more. If you want her to be destroying things early, respec at L16 to Foresight (bigger mag size equals higher DPS), Immolate/Helios (at low levels Helios does a lot of damage and you might be good at reviving people with your greater experience, but Immolate is ultimately much better because more damage in FFYL) and then Cloud Kill. I’m guessing you haven’t seen the new buffed Cloud Kill at early levels, it’s ridiculously OP now, I’ve tried it out, just shoot something a few times and the DOT kills it.
I’d then go Sweet Release/Wreck/Res followed by Ward (or Accerlerate if you have slow projectile guns) Suspension/Converge. However, there’s several ways to go after Cloud Kill, the main alternative to what I propose being to go Chain Reaction/Reaper/Flicker/Ruin which is also extremely powerful and you’re not worried about her support role so Sweet Release/Res/Converge don’t matter quite so much (though Converge is always great as both support and damage).
I don’t rate Mind’s eye (not enough damage) or Flicker (Maya can cause enough elemental effects without it) when I don’t have many points to go around.
Your proposed endgame builds look like a Leg Binder/Subsequence based build which I’d be happy to discuss in more detail since that’s my main setup and I could explain why I’d pick slightly different things than you there, but I’ve already gone on waaay too long already…
@ChemicalConundrum
Don’t worry about going on too long, I enjoy this stuff more than the gaming!
I was figuring Accelerate early, because that is just straight + to Gun Damage. She forgets to use Phaselock, and she can’t always be using it because it is cooling.
I figured Converge+Cloud Kill+Helios would be a brutal combination for mobs, where she has the most trouble. Then Wreck & Chain Reaction together because they are pretty much made for each other.
Fortunately, as you likely know, most things work well early game including Accelerate, which is a solid skill, but you’ll see the extra gun damage doesn’t make much difference and it’s easy to get hung up in BL2 on small numerical damage increases ignoring “hidden” DPS increases like Foresight (bigger mags equal more shots equals more damage that might outweigh % increase per shot on Accelerate). I keep going back to Cloud Kill and how strong it is early game, try it and you’ll see DOT’s just eat things alive in normal mode, it’s ridiculous how OP it is now until you get to UVHM, but it’s good for the long term players because it works properly at OP8 now, whereas it used to be properly balanced at low levels and useless at higher levels. Especially if you’re not phaselocking a lot, this will really boost your damage output, whereas Wreck is dependent on phaselocking.
Derch makes a strong point about your COM drops too, that guides skill allocation to take advantage of those. Do you have all the DLC’s? I think you can start Mercenary Day at L15 so you can start getting varied COM drops, but memory’s a little fuzzy. It’s a fun level too. I don’t farm at those levels (you outlevel too fast to make the subsequent missions any fun), but I run them once or twice just to pick up some gear and go with whatever drops.
Honestly, I never worried about any of this stuff because I didn’t know about any of it until I had a character or two at OP8 and started looking for youtube videos. I came to really love the game for what it was after finding the Siren and then a friend I met in a random lobby gave me some extra decent gear he had around L40/50 or so and I started really enjoying the flow of the combat and crowd control in and out of phaselocking. I found the strength of Sandhawk (without the Bee) by accident as it was the only thing I could kill Witch Doctors with at first and I sold my first few Pimpernels as they looked like weak guns. No amount of theorycrafting really got me into the game, it’s all just part of the deeper exploration of one of the most interesting FPS’ ever made
[quote=“kgk4569, post:7, topic:1543466”]Since they buffed BP, is it worth it?[/quote]If you build around it specifically, it can wreck/kill softened enemies. The manner in which it does is pretty enjoyable for me, but if you’re new to Maya and still learning the nuances of her skills, I’d hold off until you’re more comfortable with the rest of her skills.
[quote=“mannyhorwitz, post:15, topic:1543466”]avoid thoughtlock like the plague, its makes mays ability to phaselock enemies and hold them up in the air void.[/quote]Thoughtlock uses a different play style, and is easily viable enough to be largely left up to how much someone enjoys using it (as opposed to being exceptionally weaker or stronger that would make a difference on its own merits).
@kgk4569, when you get enough points to grab Thoughtlock, and you and your lady are comfortable enough in game to try something different, definitely give it a try. I personally like using Thoughtlock way more than Phaselock not because it’s better, but because I like the way it changes the game. Maybe it’s not your thing, but I don’t think there are more than a few skills across all characters in the entire game that should be dismissed with, “don’t even bother”.