Elemental shield DoT? What is the worse to have on yourself?

I would have thought that shock would be tje worst due to shield damage, then i learned that the DoT effect can be different than the actual attack. Do the tick’s effects stay the same, so is Grounded the best shield prefix?

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Depends on how you look at things. From my understanding fire DOT does the most damage since your character is flesh, shock keeps your shields from regenerating (so unless you’re using a RR that’s always a problem), meaning that it’s easier for enemies to take down your health while corrosive DOT doesn’t do as much damage but lasts the longest. For my preferences I try to carry a The Transformer for surveyor heavy areas and the best adaptive shield I can get to deal with other elemental attacks…

Corrosive is the worst because it had the most ticks and lasts the longest. Shock is over and done with in 2 seconds, but can quickly take down your shield, though characters using shields have a skill that’ll help bring them back up quickly. But as Carlton pointed out, adaptive shields are good if you’re worried about elemental attacks. In UVHM elemental damage is so minuscule I don’t even worry about it as long as I can kill my targets quickly. If you can’t, then you have more worries than elemental damage. :dukecheese:

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Just choked on my morning coffee.
DOTs are worse on OP levels where I normally reside, yes, but minuscule…?

Whenever I reset missions or start a freshplay, the Beatdown or Magic COS are pretty much the only things I fear - with the exception of clustered barrels.
Enemies I can handle, multiple DOT procs are Satan and they kill you dead.

I always felt like fire was the worst for me

Shock depletes your shield in a flash and does normal damage to your health but it only lasts 2 seconds
Corrosive lasts 8 seconds but it deals much less damage… it may be worse if you don’t have any regen effect active though
Fire is brutal, sure it has very little effect on your shield, but usually the attack that gave you the DoT will have killed it first, leaving you open for a relatively quick and powerful DoT (1.75X the damage)

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I’m with @Chuck80 on this one. The corrosive is annoying because it’s long and the visual fx cloud the screen, but fire is the most dangerous. I’ve always liked adaptive shields while levelling, especially running through areas where you know you’re going to be hit with pretty much every element. I still like a good shock spike shield while fighting rabid stalkers, though.

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I vote for fire being the worse: it eats your health bar so fast that, if you’re not prepared to deal with it, you’ll going in FFYL for sure.
In my experience corrosive becomes a problem only against certain enemies, most notably Voracidous: his corrosive dot is incredibly strong.

I also want to agree with @cioran: dots on OP levels are very, very dangerous, in fact if I realize there are enemies wielding elemental weapons I focus them right away.

This, which is frequently amply demonstrated in the Beatdown. Since we’re usually taking fire from several Vladof and Maliwan enthusiasts in a place like that, there’s also a good chance we’ve just been slagged.

I should be clear this wasn’t a dig at @Gulfwulf, and old hand like him knows the score. Possibly he mistyped for TVHM or knows the OP to be playing in UVHM1 currently, where things are indeed less dire.

Well I did say UVHM. :dukejk: The OP levels are a different kettle of fish.

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In before “Flakker”.

(DoTs are the Devil)

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Interesting thoughts… with these in mind, what do you reckon the most useful elementally resistant shield is? My instinct says inflammable because of Captain Flynt, also Pete, burning psychos… I can’t think that much that spews corrosive except caustic goliaths or if you go for a dip in the caustic caverns?

Corroded kettles are the worst.

An Inflammable The Transformer…:grin:

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Well played, sir

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image

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Against a flesh target a fire dot is worse, a corrosive dot would require a bit more than 80% extra damage than a fire dot just to equate the total damage, i.e., you would need about 180 corrosive damage/tick to equate the damage from 100 fire damage/tick.

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That depends upon the shield you are using. If you use a shield that has no capacity, such as the [COLOR=RoyalBlue]Rough Rider[/COLOR], then [COLOR=Red]Fire[/COLOR] would probably be worst. If you use a shield that has some capacity, then [COLOR=RoyalBlue]shock[/COLOR] would probably be the worst.


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I agree with Corrosive, then Fire, then Shock if for no other reason that the first two are very good at outlasting your kill skills which tend to be the main thing keeping them at bay. Once your kill skill is off, the remaining DoT goes to town. They also have the duration to outlast the healthgate pause if your timing is bad. I have absolutely died from shock DoT before, but it’s usually just a nasty hit, where a bad corrosive or fire DoT is a death sentence if I don’t have something on deck to mitigate it.

Any enemy that is totting shock weaponry gains my unwanted attention the quickest and are generally the first to die (besides slag totting enemies) with the other types of elemental weaponry not getting me worked up that much. I fear explosive damage more than I do incendiary or corrosive.

If you have a good shield (Neogenerator, Evolution, The Transformer, Blockade) and/or kill skills corrosive and incendiary can just be shrugged off but shock will strip said shield down and leave you open to a world of hurt for the other two, especially incendiary, to work their magic. The only thing worse than getting hit by a shock weapon is having an enemy slag you.

I think I posted this somewhere already, but the other day I ran into two bandits bearing plasma casters: one slag, the other shock. In addition to this coincidence, I happened to get hit by slag right before getting hit by shock (I think I had an Impaler on or something). Sometimes when you get hit hard, your health just floors the health gate instantly. That shock on slag damage was just slow enough that I could actually see my health move. I mean it vaporized the shield instantly and probably took a tenth of a second to drain my health, but it was a little surreal to see it happening just slow enough to watch it move.

Weakened in this manner, I took a knee when another bandit gave me a stern look.

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It also depends on the character in question as well. Krieg generally does not care about shock totting enemies for the simple fact that he does not care about the state of his shield. If anything getting nailed by a shock weapon just improves Krieg’s combat performance. DoTs in general can just make it easier to time proper RtB activations or are not much to worry about with his Hellborne tree.

Gaige can also shrug off shock damage better than most with her Myelin passive but the other DoTs can do a lot of damage once her shields are down.

A fully decked Axton with the Legendary Point with a few maxed out points in the Survival tree can shrug off DoTs (if Grit kicks in that is) all day long. The Leatherneck build that I made up a long time ago can take a surprising amount of incendiary damage when Grit kicks in while Forbearance reduces duration of DoTs.

Salvador is both possibly the best and the worst when it comes to elemental damage, it all depends on the gear being used. Without gear his Brawn skill tree is easily overpowered by glancing damage, DoTs, and mean looks from bandits in basic UVHM. With a Moxxi weapon and steady damage output though Salvador can shrug off tremendous amounts of punishment.

Maya has no real counter for shock damage outside of shield selection or having a good shield/COM setup, and even then her shield has a good chance of getting munched really fast. Health wise though it is possible for her to simply heal through a DoT if she has a dedicated support build with the right equipment and without the assistance of Moxxi weaponry.

Being the glass dagger that he is Zer0 is generally the worst off when it comes to DoTs, requiring seasoned hands and good equipment to keep him alive. He has a few skills that help with healing and shield generation but they are not on the same tier as the above mentioned Vault Hunters. On the flip side though his Action Skill is arguably the best counter against elemental damage since his enemies will be hitting his hologram instead of him.

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