All my weapons suck, though yes I realize I’ll need to slag anything to kill it, to that end, I’ve specced into double up, though it only lets me kill things for a couple of seconds until my turret expires then I’m screwed until cooldown is up.
I’m still in Liars burg, trying to farm a leveled Kerblaster. After that I may go farm snowman a few times before I take on captain flynnt.
Well there have been far worse cases of people getting into UVHM, so I think you’ll do just fine. Just find a decent slagging tool for when turret is recharging and guns will do damage.
As you are only L51, you can farm Pete for crystals possibly and buy L50 seraphs in TVHM.
Shredifier is a world drop, so leg loot midgets are probably your most consistent farming source. Ogre drops from boss in final round of magic slaughter, a long slog to get through to him, great gun but it’s work to get it. Other good COM’s drop from the snowman chest, so if the RNG gods aren’t giving you the Leg Soldier you want, you may get something really useful like a Grenadier or an Engineer with sentry and battlefront.
In general, if you are farming bosses, you are actually gaining levels at a good clip. If your goal is to get to op8 hell or high-water, then that’s a good method. Otherwise, take a few decent guns like the DPUH, Kerblaster, slagging gun, and a badaboom and just run through the game dying a lot like we all did at first and just learning how to play UVHM. With some characters (like Axton), I enjoyed getting to op8 a lot more than playing them at op8 and I’m glad I didn’t just sit there and farm the same boss 20 times to gain 5 levels. I admit that I did this a bit for a level or two with the Warrior to gain eridium from time to time, but looking back, there was no need to do that and I would have preferred to gain those levels by playing the game.
Here are some easy to farm items that are quite powerful. Terramorphous and the Warrior are both very easy to farm at L50, but take a bit to get to and some time to kill, even if they aren’t that hard.
Leg Class COM’s (the top row modifiers): Snowman Chest/Tubbies/Loot Midgets
DPUH: Torgue vending machines/Savage Lee
Sandhawk/Pimpernel/Jolly Roger/Orphan Maker: All quest rewards from Scarlett DLC and all easy quests on top of that, just takes a little time to work your way through the DLC.
Bee: Hunter Hellquist/Treeants in the Forest
Once you reach the Dust and its side quests, you can get Lyuda, Hammerbuster, Veruc, Nukem, Slagga or Maggie (depending Hodunk or Zaford).
Badaboom: Need to be at the plot point to get Eridium Blight area, but King Mong spawns in one of two easy to reach locations and so is a quick farm unless you need specific parts or a specific element.
Keep in mind that the chests are considerably better in UVHM than in TVHM. Blue and purple guns will do the job, and require little effort. There’s also the Golden chest in Sanctuary. Don’t get too dependant on legendaries. They will indeed make life easier, but it’s not necessary to have them.
The enemies in UVHM constantly scale to your level don’t they? I wouldn’t even have to reset it would I?
As for torgue tokens… I’m not sure I want to open that DLCs can of worms yet. I used that method in the past, which is why I’m dead set on farming the actual drops I guess.
I don’t think that it’s worth farming those guns for UVHM, because damage scaling of weapons have singnificiant jump on UVHM. They’ll be outdated soon, so why even bother spending time to farm them? Well, anyway there is also a thing that the guns you’re planning to farm don’t care much for critical hits, however landing critical hits is pretty important on UVHM. I’d suggest doing “Bad hair day” quest and turning in to Hammerlock, because the green Jakobs sniper he gives is pretty good for the job of doing a lot of damage from criticals.
Do you have Contraband Sky Rocket available? If you do, it’s a great way to keep up in UVHM for not having to refarm your grenade mod.
Perhabs the real question is how to take out Captain Flynt, since he hides his critical hit spot and is pain in ass. I guess that’s where gun like Unkempt Harold would be useful.
Axton can get better use out of the weapons you desire but as has been mentioned, they will start to fall by the wayside after 4-5 levels. As has been said- take your time, wait for your action skill to recharge and use slag judiciously. A low level slag Bouncing Betty could probably be found in normal or at level slag transfusions for when your turrets are on cool down. While you haven’t mentioned your build I would suggest having Longbow Turret as a skill to help with your turret’s durability- it could make a world of difference in the early going…
I have two explosive-focused Axtons, and while I currently use x4 Magic Missiles along with a double-upped turret for slagging, I’ve been thinking of giving them Slaggas instead to free up “grenade time” for Bonus Packages/Meteor Showers… because explosive Axton.
Farm yourself up a Slagga in normal or true mode if you can; it doesn’t matter what level the Slagga is, it will still paint baddies purple.
I’d suggest Fastballs as well- I use them as my FFL weapon of choice in UVHM, and the Slagga- if it’s close to being on level- can still kill as well as slag…
narfkeks
(May this forum rest in peace - Davin Dittrich)
#14
The Slagga is a great weapon. I used a LV 50-Slagga up to Level 72 with my Psycho and the Commando gets a lot out of it too. Additional use of slag-bettys in combination with double-up should cover all slagging needs.
I like to use Mag-Lock to throw the turret at any place out of enemies’ reach. While the enemies are wasting their time trying to hit the turret that’s slagging them, the player can kill them.