[Old Forum Port] The Part Spotter's Guide

ALL THANKS TO SMEGGIT OF THE OLD FORUMS FOR PUTTING THIS TOGETHER THE FIRST TIME

Revolvers:

Hard to Spot Parts:
6 Shot Mag - Mag 1, 2 and 4 are all 6 shot and can confuse if you don’t know what they look like.
Barrels - Particularly barrels 2,3 & 4 can get confusing.

Revolver Mags:
-Mag1 reduces damage and has a faster reload speed. (6 shot)
-Mag2 offers no stat bonuses. (6 shot)
-Mag3 reduces the clip size and increases tech. (3 shot)
-Mag4 increases the fire rate. (6 shot)
-Mag5 has a reduced clip size, greatly increased damage, faster reload speed, and increased tech. (2 shot)

Revolver Mag 1, 2 & 4 - Close up View
image

Revolver Mag 1 & 2 - Floor View
image

Revolver Mag 4
image

Revolver Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a slight tech boost.
-Barrel4 has the highest damage, average accuracy and a slight tech boost.
-Barrel5 has high damage and the highest accuracy.

Revolver Barrel 2 & 3 - Floor View
image

Revolver Barrel 4
image

In Hand View Barrel 2, 3 & 4:
image

Repeaters & Machine Pistols: - Note: Chart is missing barrel 0, see below.

Hard to Spot Parts:
Barrels - main confusion is that there are 6 of them, classed as barrels 0 to 5.
Accessories - 2 and 3 are easy enough to spot if you know what they look like.
Action - the actions are just plain hard to see.

Repeater/Machine Pistol Barrels:
-Barrel0 has the lowest damage and very low accuracy. (Pistols are the only weapon type with a barrel0)
-Barrel1 has low damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a tech boost.
-Barrel4 has the highest damage, average accuracy and a slight tech boost.
-Barrel5 has high damage and the highest accuracy.

Repeater & Machine Pistol Barrel 0, 1 & 2 - Close up view
image

Barrel 3, 4 & 5
image

Repeater/Machine Pistol Accessories:
Repeaters
-Acc1_Fanged gives a +100% melee damage bonus.
-Acc1_Lacerator gives a +200% melee damage bonus.
-Acc2_Stabilizer greatly reduces recoil.
-Acc3_LaserSight reduces accuracy loss while firing so your shots do not spread out as much.
-Acc4_DoubleShot causes the gun to fire 2 rounds at once.
-Acc5_Corrosive adds acidic elemental damage.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
-Acc5_Shock adds electric elemental damage.

Machine Pistols
-Acc1_Fanged gives a 100% melee damage bonus.
-Acc2_Cold increases damage, greatly reduces recoil, increases knockback, greatly reduces bullet velocity and adds tech.
-Acc2_Rage adds a large amount of tech and causes the weapon to fire in 5 round bursts.*
-Acc2_Stabilizer greatly reduces recoil.
-Acc3_LaserSight reduces accuracy loss when firing.
-Acc4_DoubleShot causes the gun to fire 2 rounds at once.
-Acc5_Corrosive adds acidic elemental damage.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
-Acc5_Shock adds electric elemental damage.
*The Rage burst effect doesn’t actually come from the accessory. Any normal MP with that accessory will have the Rage title in it’s name and the burst effect actually comes from having that title. Any legendary or pearlescent MP with the Rage accessory will not have the burst effect.

Note 1: Accessory 2 looks the same on both Repeaters and Machine Pistols. The same goes for Accessory 3.
Note 2: On Machine Pistols Accessory 2 can be either Cold or Rage or Stabalizer, they all look the same but give different properties.

Repeater and Machine Pistol Accessory 2 & 3 - Close up View
image

Repeater/Machine Pistol Actions:
-Action1 gives no stat bonuses.
-Action2 gives a slight boost to the fire rate and increases recoil.
-Action3 increases the fire rate, reduces recoil and adds tech.
-Action4 reduces the fire rate, greatly increases recoil and increases damage.
-Action5 (preferred) greatly increases the fire rate and increases damage.

Repeater Action 1 - Floor View
image

Repeater Action 2
image

Repeater Action 3
image

Repeater Action 4
image

Repeater Action 5
image

Machine Pistol Action 1 - Floor View
image

Machine Pistol Action 2
image

Machine Pistol Action 3
MPAct3floor-1

Machine Pistol Action 4
image

Machine Pistol Action 5
image

The action can also be identified by the Fire Rate, a chart has been kindly provided by Szyslak:

SMGs:

Hard to Spot Parts:
Accessories - 1 & 2 can be confusing since they are located at different places.
Barrels - Particularly 1 and 3 can be confusing at first, easiest way to tell them apart is to see how much of the barrel overhangs the handle (barrel 1 is short).

SMG Accessories:
-Acc1_Relentless slightly increased the fire rate.
-Acc2_Ruthless reduced recoil and faster reload speed.
-Acc2_Vector increased fire rate, faster reload speed and greatly reduced recoil.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Double increases the magazine and causes the gun to fire 2 rounds at once.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.

Note: Accessory 2 can be either Vector or Ruthless, they look the same but give different properties.

SMG Accessory 1 Relentless - Close up View
image

SMG Accessory 2 Vector/Ruthless - Close up View
image

SMG Accessory 1 & 2 - Floor View

image
image

SMG Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a slight tech boost. Non-elemenal barrel 3 can fire twisted bullets.
-Barrel4 has the highest damage and average accuracy.
-Barrel5 has high damage and the best accuracy.

SMG Barrel 1 & 3 - Floor View

SMGB1floor2
SMGB3floor2

SMG Barrel 1 & 3 - In Hand View

image
image

Shotguns:

Hard to Spot Parts:
Accessories - Some are obvious like melee or elemental but to the uninitiated it can be hard to identify accessory 2 Raging/Frenzied and 4 Painful/Terrible.
Mags - Can be determined by the name but are visually fairly similar.
Barrels - 3 & 4 are most confusing tho they all took me a while to get to grips with.

Shotgun Accessories:
Assault Shotguns
-Acc1_Spiked gives a +100% melee damage bonus.
-Acc2_Raging increased the fire rate and faster reload speed.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Painful increased damage and increased knockback.
-Acc5_Explosive adds explosion elemental damage.
*Assault Shotguns cannot have an incendiary accessory.

Combat Shotguns
-Acc1_Jagged gives a +150% melee damage bonus
-Acc2_Frenzied increases the fire rate.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Terrible increases damage and increases knockback.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.

Combat and Assault Shotgun Accessory 2 - Close up View

image

Combat and Assault Shotgun Accessory 4 - In Hand View

image

Floor Shots of Accessory #2 Raging/Frenzied:

image

Accessory #4 Painful/Terrible:

image

Shotgun Mags:
Assault Shotguns
-Mag3 offers no stat bonuses.
-Mag3a increases the clip size.

Combat Shotguns
-Mag1 reduced damage and faster reload speed.
-Mag2 has the largest clip size and the slowest reload speed.
-Mag4 gives no stat bonuses.
-Mag5 reduced clip size, greatly increased damage and a fast reload speed.

Note: Mags 3 and 3a look the same but have different properties.

Combat Shotgun Mag 1 & 2 - Close up View

image
image

Assault Shotgun Mag 3 & Combat Shotgun Mag 4

image
image

Combat Shotgun Mag 5

image

Combat Shotgun Mag 1 & 2 - Floor View

image
image

Assault Shotgun Mag 3

image

Combat Shotgun Mag 4 & 5

image
image

Shotgun Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage and the lowest accuracy.
-Barrel3 has average damage, high accuracy and a tech boost.
-Barrel4 has the highest damage, average accuracy and a slight tech boost.
-Barrel5 has high damage and the highest accuracy.

Shotgun Barrel 1, 2, 3, 4 & 5 - Floor View

image
image
image
image
image

Shotgun Barrel 1 & 2 - In Hand View

image
image

Shotgun Barrel 3 & 4

image

Shotgun Barrel 5

image

9 Likes

Snipers:


This is the other one I corrected, the parts picker has accessory 3 and 5 round the wrong way. I’ve used WT to confirm which was which.
[+SNP]
Hard to Spot Parts:
Mags - 1, 3 & 4 (bolt Action) look similar, as do 2 & 5 (Semi-Auto).
Accessories - 1 & 4 can be confusing.
Barrels - 2, 3 & 5 are all long and pointy like.

Sniper Mags:
Bolt-Action Snipers
-Mag1 gives no stat bonuses.
-Mag3 reduces the clip size, increases damage, increases tech and has a fast reload speed.
-Mag4 has an increased fire rate and the fastest reload speed.

Semi-Auto Snipers
-Mag2 gives no stat bonuses.
-Mag5 increase clip size, increased fire rate and a faster reload speed.

Sniper Bolt Action Mag 1, 3 & 4 - Close up View

Sniper Bolt Action Mag 1, 3 & 4 - Floor View


Sniper Bolt Action Mag 1 & 3 - In Hand View

Sniper Bolt Action Mag 4

Sniper Semi-Auto Mag 2 & 3 - Close up View

Sniper Semi-Auto Mag 2 & 3 - Floor View

Sniper Accessories:
Bolt-Action Snipers
-Acc1_Rolling gives very fast reload speed.
-Acc2_Explosive adds explosion elemental damage.
-Acc2_Incendiary adds fire elemental damage.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Heavy increases damage, increases recoil and adds tech.
-Acc5_Long gives a slight accuracy bonus and gives tech.

Semi-Auto Snipers
-Acc1_Brisk increases the fire rate and gives faster reload speed.
-Acc2_Explosive adds explosion elemental damage.
-Acc2_Incendiary adds fire elemental damage.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Deep increases damage.
-Acc5_Sober increases accuracy and gives tech.

Note: Accessory 1 has different properties for Bolt Action and Semi-Auto Snipers (Rolling and Brisk) but they both visually look identical. The same goes for accessory 4 (Heavy and Deep).

Sniper Accessories 1 & 4 - Close up View

Sniper Accessories 1 & 4 - Floor View


His mother should have thrown him away and kept the stork.
Sniper Barrels:
-Barrel1 has the lowest damage and low accuracy.
-Barrel2 has high damage, the lowest accuracy and a slight tech boost.
-Barrel3 has average damage and high accuracy.
-Barrel4 has the highest damage, average accuracy and a tech boost.
-Barrel5 has high damage and the highest accuracy.

Sniper Barrel 2, 3 & 5 - Floor View


Sniper Barrel 2 & 3 - In Hand View

Barrel 5

Combat Rifles/Machine Guns:


[+CMG]
Hard to Spot Parts:
Accessories - The non-elemental ones are not so obvious and the Draco is a bit of a wild card.
Barrels - Lots of easily confused barrels.

Combat Rifle/Machine Gun Accessories:
Combat Rifles
-Acc2_Intense increases accuracy, gives a +50% critical hit bonus and increases tech. (Combat Rifles only)
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Deathly reduces recoil and increases damage.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.
The secret of success is sincerity. Once you can fake that you’ve got it made.
Machineguns
-Acc1_Frantic increased fire rate and faster reload speed. (Machineguns only)
-Acc1_Shattering increases damage and has the fastest reload speed. (Machineguns only)
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Deathly reduces recoil and increases damage.
-Acc4_Draco Extra incendiary damage and extended magazine. Name is glitched.
-Acc5_Explosive adds explosion elemental damage.
-Acc5_Incendiary adds fire elemental damage.

Note: Accessory 1 can be either Frantic or Shattering, they look the same but give different properties.

Machine Gun Accessory 1 Frantic/Shattering - Close up View

Combat Rifle Accessory 2 Intense

Combat Rifle/Machine Gun Accessory 4 Deathly

Combat Rifle/Machine Gun Accessory 1, 2 & 4 - Floor View



Note that the the Draco (below) looks similar to Deathly except it has fire elemental making the tech pannels glow red.

For comparison below is an Incendiary MG, the accessory is quite different to the Draco above.

Combat Rifle/Machine Gun Barrels:
-Barrel1 has the lowest damage and low accuracy. (Combat Rifles only)
-Barrel1_starter has the lowest damage and has a slight accuracy increase. (Combat Rifles only)
-Barrel2 has high damage and the lowest accuracy. (Machineguns only)
-Barrel3 has average damage, high accuracy and a slight tech boost.
-Barrel4 has the highest damage and average accuracy.
-Barrel5 has high damage and the highest accuracy.

Combat Rifle/Machine Gun Barrel 1, 3 & 4 - Floor View


Combat Rifle/Machine Gun Barrel 1 & 3 - In Hand View

Combat Rifle/Machine Gun Barrel 4

Rocket Launchers:


[+RKT]
Hard to Spot Parts:
Accessories - The non-elemental ones are not so obvious.
Mags- Can be identified in the gun name but visually can be confusing to spot.

Rocket Launcher Accessories:
-Acc1_Recoiless increases accuracy and greatly reduces recoil.
-Acc2_Evil increases the fire rate, increases the projectile velicity and adds tech.
-Acc3_Corrosive adds acidic elemental damage.
-Acc3_Shock adds electric elemental damage.
-Acc4_Devestating increases damage and adds tech.
-Acc5_Incendiary adds fire elemental damage.
*Rockets cannot have an explosive accessory since they are explosive by default.

Rocket Launcher Accessory 1 Recoiless & 2 Evil - Close up View

Accessory 4 Devestating & No Accessory

Rocket Launcher Accessory 1, 2 & 4 - Floor View


Rocket Launcher Mags:
The size of a launchers clip is usually limited by the barrel type, only a few types let the clip size change.
-Mag1 slightly faster reload speed.
-Mag2 gives no stat bonuses.
-Mag3 faster reload speed.
-Mag4 increased damage and slower reload speed.
-Mag5 increased clip size (when possible) and the fastest reload speed.

Rocket Launcher Mag 1 & 2 - Close up Views

Rocket Launcher Mag 3 & 4

Rocket Launcher Mag 5

Rocket Launcher Mag 1, 2, 3, 4 & 5 - Floor View




Rocket Launcher Mag 1 & 2 - In Hand View

Rocket Launcher Mag 3 & 4

Rocket Launcher Mag 5

Materials:
Hard to Spot Parts:
Atlas & Torgue - Most manufacturers indicate the material in the gun name but Atlas and Torgue do not. The only way to tell is by looking at the color scheme.
[+MAT]
Atlas:
Atlas Mat 1 = +10% Damage, -0.05sec/shot Fire Rate, +1 Tech, +11% Recoil, +15% clip size.
Atlas Mat 2 = +15% Damage, -0.05sec/shot Fire Rate, +1 Tech, +11% Recoil, +15% clip size.
Atlas Mat 3 = +20% Damage, -0.05sec/shot Fire Rate, +2 Tech, +11% Recoil, +15% clip size.

Repeater Atlas Mat 1 & 2 - Floor View

Repeater Atlas Mat 3

Revolver Atlas Mat 1 & 2 - Floor View

Revolver Atlas Mat 3

Machine Gun Atlas Mat 1, 2 & 3 - Floor View


Shotgun Atlas Mat 1, 2 & 3 - Floor View


Sniper Atlas Mat 1, 2 & 3 - Floor View


Torgue:
Torgue Mat 1 = +20% Damage, -35% Accuracy, +16% Fire Rate, +15% Recoil.
Torgue Mat 2 = +25% Damage, -35% Accuracy, +16% Fire Rate, +15% Recoil.
Torgue Mat 3 = +30% Damage, -35% Accuracy, +16% Fire Rate, +15% Recoil.

Repeater Torgue Mat 1 & 2 - Floor View

Repeater Torgue Mat 3

Machine Gun Torgue Mat 1, 2 & 3 - Floor View


Shotgun Torgue Mat 1, 2 & 3 - Floor View


Sniper Torgue Mat 1, 2 & 3 - Floor View


SMG Torgue Mat 1, 2 & 3 - Floor View


Rocket Launcher Torgue Mat 1, 2 & 3 - Floor View


4 Likes

I finally finished porting this guide. Enjoy.

4 Likes

Wonderful job finishing the project, really happy to have this around!

I did notice a couple errors in the earlier post. I don’t know if you still have access to the images, but these could be checked out again.
I think Machine Pistol Action 3 is the action4 pic doubled.
Floor view SMG barrel1 is barrel3.

2 Likes

That should do it! Thanks for the spot checks!

1 Like

This is AMAZING! Thank you very much for all your hard work @Scootalewis :acmaffirmative:

This is a huge wet dream for me. Loving this guide… :heart_eyes::star_struck:

1 Like

A fine and detailed guide but for some reason neglected to show pics and stats of repeater bodies. BLR, RF, HRD and TK bodies, where are you?

Second blue pic shows all body’s and the rest of parts…
or did you mean a close up of a gun?

I wouldn’t be surprised if none of the bodies were shown in the original guide, I’m not seeing any body photos for any of the weapon classes. Since bodies on 99% of guns will have the body ID’d in the guncode(GGN, RF, TTK, BLR, etc.) smeggit probably didn’t even stop to think of taking photos of the bodies.

There are a couple cases where it’d be useful to be able to spot the body without a guncode, like some uniques where the body isn’t locked. The Elephant Gun and Madjack come to mind. I know the Sniper bodies by sight now because of my WEG farming runs, but I still can’t ID a Madjack body without looking at the stats.

1 Like

Yeah it would be cool to have pics of bodies as well because I always try to guess them when looting and they are pretty distinct sometimes. Reapeater bodies aren’t easy to differentiate though.

I think that MP action chart may be a little off, I have an S&S TMP8.2 Caustic Fury with a 13.4 RoF which is more than what that chart says it should be.

.

Since you can tell what the body is by the letters in the name it seems kinda redundant.

2 Likes

The RoF boost you’re seeing is from the Fury title. If the accuracy is low enough(barrel2) you can qualify for Fury, which increases RoF.

1 Like

Ohhh

Is there a mobile android version of the gearcalc? Gotta check and compare reapeater body stats.

That app is for RC cars, not BL

Machine Pistol action1 pic is for action2 and action2 pic is for action1.