First let me say that I’m thrilled that they finally made the non-respawnable bosses respawnable, and that this isn’t a complaint thread. I noticed that my Borderlands: TPS game suddenly updated today, and after reading the patch notes, I loaded up my character to find, to my joy, that the listed bosses do indeed respawn, so well done!
However, I couldn’t help but notice the wording of the patch notes:
“The following bosses will now respawn when a player exits and re-enters a map:”
I thought that must be a typo, so I checked ingame. It is not a typo: if, after you kill a boss, you hit a fast-travel or travel gate and come back, the boss will have respawned. That’s kind of awesome, right? No more exiting to menu to farm bosses.
However, I tested this with a boss that already respawned on save-quit, namely X-STLK. I discovered that while the bosses listed in the patch notes exhibit this new behavior, bosses that already respawned do not do so when the player leaves a map and returns. Is this a bug or intentional?