Is it true that these things basically do twice the amount of damage on their card, with the exception of AR, who do 90%
Yup.
Shotguns have 85% splash damage.
Pistols have 100% I think.
ARs have 90%.
Same with Maliwan pistols and snipers, which have 80% and 50% respectively.
This thread has a list of all the weapons of splash damage, and the mechanics of splash damage. Hope it helps.
Thank you! How are explosions not insanely overpowered and used by everyone?
They are very popular for Axton and Krieg, but the benefits aren’t as great with other characters like Zero and Maya since the splash damage doesn’t count towards critical hit damage, and they get better use out of other weapons.
Axton and krieg use them the best. But everyone else can use them since there good on there own without boost.
Right, right. But they also don’t do extra damage to any target, unlike fire against flesh, shock against shields, and corrosive against armor.
Techincally, it does X2 to any non-shielded target .
Out of all the different flavors that items and weapons can have explosives are the jack of all trades, stronger than none type of bonus. While explosive weaponry are only resisted by one, maybe two enemies they do not do bonus damage to certain enemies like what shock, corrosive, and incendiary do.
Also most explosive oriented weapons are ammunition hogs and if not used conservatively can eat through a person’s ammunition very quickly. The most powerful explosive weapons tend to use up a lot of bullets per trigger pull with the exception of the Ogre but that thing makes up for it with a rather high fire rate.
If I remember correctly explosive weaponry cannot score critical hits as well but I could very well be wrong. I do know that Jakobs cannons will ricochet off of critical hit locations and the Seeker is impossible to land critical hits with.
Explosive weaponry is great but is not the best or perfect.