Before anyone asks, I realize the following would be extremely unlikely to happen. Still I was wondering, and it’s mostly for curiosity’s sake…mostly.
That said, if points have been dumped into maximizing the relevant skills, who would have the strongest benefit from the following attributes with a blue (+6/+5) or Legendary mod with maximum effect and with benefit of their AS?:
Accuracy
Action Skill Cooldown Rate
Critical Damage
Fire Rate
Gun Damage
Health Regeneration
Magazine Size
Maximum Health
Also, do the team mods stack with each other, or onto each other?
with: (base) + (mod + mod + mod)
onto: (base + mod) +mod) + mod)
NOTE: The wiki is really outta date on some pages. For instance, I've gotten a 47%, but the page for Resourceful and Proficiency Relic each respectively state 36.4% and 44%.
For the team mods… both of those formulas should wind up with the same output, since all the operators are addition? If one of those were multiplication, for example, the formula structure would make a difference.
Krieg would likely win on maximum health, magazine size, and gun damage depending on the gear he was using. And maybe fire rate, but I don’t play Hellborn so I don’t know.
@Adabiviak There’s at least two that I know of that involve multiplication in the process – Zero’s Shot mod, and the Alignment mods from Tina’s DLC, both of which (can) involve Critical Damage. Where else they involve them beyond (BDxCD)+BD is a bit beyond me.
I might go looking up relevant numbers here in a few days, for now, I will make some off-hand guesses:
Accuracy: Zer0
Action Skill Cooldown Rate: Maya?
Critical Damage: Zer0
Fire Rate: Salvador
Gun Damage: Krieg (if we ignore 100 Bloodlust stacks, then Axton?)
Health Regeneration: Salvador
Magazine Size: Krieg (2nd: Axton with ARs, otherwise ?)
Maximum Health: Krieg
[quote=“Frightning, post:5, topic:1309283”]if we ignore 100 Bloodlust stacks[/quote]Yeah, preferably looking at it w/o stacks, just for an even comparison.
Without stacks Krieg only wins in maximum health. He does do the most explosive damage, but I don’t know if he could beat out Axton for grenade damage (yes they’re different).
I don’t quite understand the question based on the others answers. If you’d like my input could you reexplain it please? Thanks.
Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#9
Axton wins cool down rate and grenade damage.
Not sure but I’d think zero would have better melee damage
Sal would still win it all just because he’s sal
Krieg has max health and healing I guess. EE + RtB full health and health on kill + Totk
With the exception of the cooldown (I would think a TL Maya would take the cake here), this 100%
Since Deathmark and Ambush are multiplicative, Zero would get way better melee damage from a small additive bonus than Krieg, who doesn’t have any multiplicative melee increases as far as I know.
Sal definitely wins on fire rate.
Krieg has so much damage reduction and health skills that he wins in the max health department.
I’d say shield stats for Axton, no idea what for Gaige.
[quote=“khimerakiller, post:11, topic:1309283, full:true”]
Thanks. What about kill skills, gear besides coms, and gun type/specific set up stuff (I.E Overload, Killing Bl0w, ect…)?[/quote]Make it as base a comparison as possible. If there isn’t stacking involved, run it.
Relevant question – kill skills can stack onto themselves, correct?
[quote=“khimerakiller, post:15, topic:1309283”]No kill skills can not stack upon them selves. You simply restart the 7 second timer.[/quote]Huh, didn’t know that. Well, factor in
@khimerakiller I was indecisive on factoring in Action Skills, and I missed shields/relics in your other post, so I’m not sure if you factored those in, but your numbers are at least something against what I got (=nada).
As for stack-less, I specified that for something stable/concrete to work with that everyone can work with; as stacks are not only character-specific but relatively fluid (even Gaige’s Anarchy), they were thus excluded.
I just read the wiki’s entry for the Evie, and noted the part about its cooldown exploit. We can always come back to it later if we do factor it in. Doesn’t need to be said that it would be minus the exploit, which would completely kill the formula.
Also, for error-checking your math, what skills/gear did you factor for those numbers?