[GUIDE] Coincidental Combustion Analysis

Hi there everyone,
here are some test results on Coincidental Combustion I’ve done. I’m not a math guy but I’m pretty much sure I’ve got the this part right.
So, here we go:

COINCIDENTAL COMBUSTION

Whenever you shoot an enemy with a non-explosive weapon, you have a 7% chance per level to deal bonus Explosive damage. The bonus damage is based on weapons damage.

That was the description, this is how it actually works:

On proc it results in +115% PURE splash damage (Radius) based on your weapons .GunDamage which is boosted by explosive bonuses, but not grenade damage bonuses. It gets boosted by One Last Thing which is [SpecialMults]? in the formula. [ElementBonus]? are explosive damage bonuses from .Skills, .Relic, .OZ kits.
Formula:

Final Damage = (((Base * (1 + .GunDamage)) * 1.15 CC) * [SpecialMults]? * [ElementBonus]?  

or

Final Damage = (((Base * (1 + .GunDamage)) * 1.15 CC) * (1 + .One Last Thing)? * (1 + .Load 'N' Splode + .Sapper COM + .Duality OZ Kit)? 

THE TEST

The gear used:

LV50 DASTARDLY LONGARM

  • Base Damage: [3926]

LV50 SAPPER COM

  • Explosive Damage: [+40%]

LV50 DUALITY OZ KIT

  • Explosive Damage: [+50%]

Now I’ve tested both COM and OZ kit, the bonuses are not exactly +40 and +50% respectively, it is more like 39.5 and 49.5. For the sake of simplicity I’ve used only 1 stack of Load ‘N’ Splode because you can easily manage that 1 stack,

(3926 * 1.15) * (1 + 0.2 + 0.395 + 0.495) = 9436,141


So there is that, there are a couple of others thing you should know about Coincidental Combustion:

http://forums.gearboxsoftware.com/showpost.php?p=5085918&postcount=3
Good breakdown.

I would just like to add that for CC if you times the explosive damage boost by the chance of proccing the explosive damage you get an effective gun damage stat.

e.g. 5/5 points in CC: 0.35 * 115% = 40%

That is the base effective gun damage that this skill gives you, without including Load ‘N’ Splode stacks or other explosive damage boosts. Just goes to show how powerful this skill really is. With the right setup you can reliably get about a 90% effective gun damage boost at level 50, if you can combine Load ‘N’ Splode stacks x2 (pretty sustainable), Sapper COM and +50% from OZ Kit.

  • CC doesn’t work with rocket launchers,
  • CC can’t proc with explosive guns,
  • CC doesn’t boost on critical hit,
  • CC is not boosted by grenade damage bonuses,
  • With multiple pellet guns, it gives boost only to single pellet.

Here is the info on One Last Thing and how it works with Coincidental Combustion.

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Awesome!
How do you put lists within lists?

It looks like you can do it by adding extra spaces before the dash.

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Great analysis!
There is one question though: The Top Gear guide in the old forums states that Too Scoopes works with CC. So, is this gun an exception or is the previous statement wrong?

Thnx :),
which statement you mean? The one where I said that multiple pellet guns does not work? Maybe i wasnt clear enough, english is not my native. Ive changed that now. With shotguns it gives boost to a single pellet. Too Scoops is outclassed by almost any shotgun in their raw dmg per pellet, so its not that good with CC. By the time that thread was done, Ive posted my build in which ive used CC and SWAB, so tog added them together in the description. Scoops is great for swab abuse, but not CC. The only good thing about it is being Cryo. The best way to use CC is Cryo or in conjuction with OLT and Jakobs IMO.

Very nice!
If you don’t mind, I will put a link to this thread, in my I-C FL4K-TP build.

Thanks for clarification.

I was referring to the statement in the Top Gear thread where it says that the Too Scoops has great synergy with CC.

Mine either, so it could be my fault. :smile: