Just started with BL2 (played 1 a few years back), plan on going with the pre-sequel after this.
One question: Is there a way to delay or turn on/off enemy respawn??
Still at the begin (lvl 10) I’m not exactly slow but I like to take my time, solve most of the challenges/find the hidden stuff, see the sights, explore rooftops, open every chest, etc etc.
However I’m having to fight the same enemies in some areas when backtracking or going around a bit, its a nuisance I can do without, plus don’t wanna outlevel the content of future areas because of that.
**Did a little reading of the rules as instructed and it seems modding is allowed to be talked in forum. Also and while not wanting this to go off-topic, its normally smarter to keep track of modified/altered content under your own watch than having to hunt for it all over the internet. Good luck in a company set to be pretentious/stupid/snob about it, maybe your (other) customers are pleased! It sure sets an example about how to be treated in kind
Thanks for any reply!
VaultHunter101
(So long, and thanks for all the fish)
#2
The enemy respawns are on a timer. I think it’s something like 20 minutes? Nothing much you can do about it, other than enjoy the extra XP you get for doing so! Remember that you can always go back to any area to finish all the challenges and exploration.
It just seems (might) strange that I’m the only one bothered by this, this game has a few years down the road, figured that by popular necessity/demand there should be a way to prevent or delay auto-spawns. Can’t accuse devs of having more stubbornness than sense if its only me complaining though =X
Another thing that would be neat in this game is a holster weapon command, making it easier to navigate around scenarios while the weapon is off (like moving a bit faster and jumping a little higher, improves scenario exploration and avoidance of enemies).
I’ll be sure to have a look at the guide, thanks again
EDIT: I assume that in the pre-sequel enemies also respawn and nothing can be done about it? I’ll likely have to research around the net before buy to see if theres any workarond on this, very irksome feature for me =(
VaultHunter101
(So long, and thanks for all the fish)
#4
You do know there’s a sprint function, right? (Down on LS/L3 on console)
Otherwise, the respawn is actually quite long. You will, however, trigger additional waves as you move through to different areas. The only thing about a gun that slows you down is ADS; otherwise, you just push forward and/or sprint.
Don’t feel an urge to reach max level or get best weapons as fast as possible. I just wanna enjoy the pace and face challenge/content appropriate to my current level. Many new games are adhering to a model where enemies scale up to you, wich is (in theory) great, becomes kinda meh when everyone is 3-4 levels under, and since I doubt I’m gonna play this a 2nd time, trying to get the most out of this ride xD
The game is pretty good, I just don’t like to be rushed or having to comply with a schedule all the time (its cool to have timed challenges/quests every now and then), it seems like such a small feature to make spawns adjustable, but anyway… it is as it is.
Thanks guys!
Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#11
It’s a great game I myself have 1500+ hours in it, but to each there own.
We are not likely to see one since no game respawns enemies (outside of MMOs that is) in the same zone you’re playing, if doing that was common practice its likely such games would benefit from a timed spawn feature.
Played Van Helsing Final Cut (ARPG) couple months ago, theres an option to respawn enemies when you exit/enter the game, or leave areas clean. Modded versions of most Bethesda games have scaled respawn timer (Oblivion, Fallouts, Skyrim), but granted in those games its an added feature since its not required nor a bother.
Sorry I don’t know how to reply with quote in this forum xD
VaultHunter101
(So long, and thanks for all the fish)
#19