So is "Quicken" useful?

I mean of course it is, though what I mean is…Maya’s Phaselock already cooldowns pretty fast as it is. And with relics depending on which one you pick, some of them already has a cooldown rate attached to them (as well as the Legendary Class mod). The thought of always Phaselocking enemies every second sounds super cool but those extra 5 points could be put into something else.

I don’t know, am I just thinking wrong here? In other classes of course it be useful! (Lower Axton’s cooldown rate, Gaiges DT can be super long at times.) but with Maya, consdiering it’s sooo short already—I don’t know lol.

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Oh, it is. Play without it and you’ll see just how useful it is.

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So those 13 seconds will be the longest 13 seconds of your life lol?

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Try it and see what you think - re-speccing only costs a couple bucks. With a high-end Bone of the Ancients relic and a Legendary Siren/Binder COM, you might find her cooldown acceptable without it. My Tediore-only build doesn’t have it, but my Hyperion-only build does; they both work.

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Yeah that’s true. I just enjoy hearing peoples opinons on the matter. I’m gonna be using the Legendary Binder so that cooldown rate + the relic I might not even need Quicken lol.

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Oh yes, it makes a difference. Case in point, my accidental Ancient Dragons speed kill.

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That’s actually very cool man :slight_smile: I’ll think about it then. Also another question, it’s obviously been a while since I did a Maya playthrough but did Cloud Kill get buffed at all? A long time ago Cloud kill was just a worthless skill lol.

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Nice tactic of bringing down Brood to use the basilisks to PL- and with a TL build at that- congrats. :smiley: @Cody2Hottie- yes they buffed Cloud Kill when they buffed her skills- it’s a definite go to skill now…

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Thanks :slight_smile: . I got the idea from another video, and it’s really the only raid boss fight where Maya can shave off aggro with Thoughtlock. Well, she can do it with Pete and maybe Vorac, but Pete is easy enough w/o Thoughtlock, and I already used an unconventional method to complete the Vorac mission…

Also, in my initial attempts at the dragons, I would leave Brood alive after landing, but later I decided he’s better off killed asap, because his corrosive bombs deal extremely high damage.

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With a L.Binder or L.Siren + a cooldown relic, you’ll do just fine without Quicken. In the old forums, there was a comparison, timewise, between the different combos, but I can’t seem to find it now. IIRC, the benefit you got from specing in Quicken was very small when you also had a COM and a relic to boost it.

With other COM’s, it’s quite useful.

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Edit: didn’t mean to reply to Ronnie my bad man.
My Maya build uses a leg. Siren and a corrosive bone so I don’t take it. But I also use ruin and scorn for slagging. If you don’t have scorn than yes I would find it quite nice.

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The only reason I don’t take it is I go down the other 2 trees all the way, so no points left for that. Otherwise, its a great skill.

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Those numbers are in the description of Quicken in @Derch’s

[DDD Guide] Maya’s skills for dummies

Originally Posted by fgambler
BoA + L. Siren + Quicken = 5.65s
BoA + L. Siren = 6.5s
BoA + L. Binder + Quicken = 6.31s
BoA + L. Binder = 7.38s
BoA + Quicken = 7.34s
L. Siren = 8.49s
L. Binder = 10s
BoA = 8.84s
Quicken = 10s

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Yep! That’s the one! Thx!

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It depends on how you build, if your com boosts it already and you have a cooldown relic you don’t need it but if your com doesn’t have it you might want it.

Just because she doesn’t have a long cooldown doesn’t mean cooldown isn’t as valuable. You want phaselock up as much as possible, with phaselock you can get

  • Extra damage and fire rate from wreck
  • Extra damage from chain reaction
  • Healing from elated
  • more heaing when you kill the enemy in the buble
  • Slag and other dots from ruin, fire dots from Helios
  • All enemies close enough get converged and stop shooting you for a few seconds
  • One enemy held still so that enemy is easy to crit and kill
  • If you have thoughlock you might have total agro releif

So even though phaselock cools down fast is also doesn’t last long so you want to keep using it as much as possible.

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It is when you’re playing with two others and need it back for a Res. :stuck_out_tongue: Like Derch said, it’s all up to your playstyle. If you play solo and can work around the “longer” cooldown time, then don’t spec it. But, as I said, if it seems too long, throw the five points in it. I spec it because there aren’t a whole lot of other skills I want to use.

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Yup, I don’t know if the term has already been used, but I like to call the playstyle “Phaselock ‘n’ Roll” :slight_smile: . The difference between BoA + L. Siren + Quicken and BoA + L. Siren is almost a second. Imo, that’s a significant difference, and I like to PL as much as possible while mobbing. Even though I don’t use Thoughtlock for mobbing, I don’t bother with Scorn either, because a slag pimpernel is probably more effective than the slag ball. In any case, on OP0, Inertia combined with Kinetic Reflection and a Blockade/Adaptive Shield is usually enough to enable you to tank hits with the fastest possible PL cooldown.

Also, I know Cloud Kill gets all the hype, but were Helios and Backdraft also buffed well enough?

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I love it, so I def think it’s worth it. I usually run a Bone and Leg Siren and my cooldown is about 4-5 seconds.

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No, they’re still pretty much worthless unless your COM boosts them. Even then, only Helios is worth throwing a point into.

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At 10/5 on op8 with ruin I can kill some weak mobs from full health helios is decent know

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