Agreed with Chuck.
That’s exactly what I was going to say
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boombumr
(Here comes the BOOOOM)
January 28, 2016, 1:49am
#12
She’s already got the highest DPS sans 999 CS Athena. I just don’t see an issue with it yet.
Also, wouldn’t it be awesome if they lowered the crit bonus to 200% but made it multiplicative? That way it wouldn’t be as bad with Nisha (who only has 1 crit boosting skill) but would be fine on everyone else for the most part, and totally bonkers on Jack and Aurelia .
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I hate mobile. Lol trying to quote, not working.
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boombumr
(Here comes the BOOOOM)
January 28, 2016, 1:56am
#16
Its kind of weird as well since Nisha is the only reason this argument is coming up. Any time I’ve seen a discussion on the LF, its in regards to how it would perform on Nisha.
Every char has that one skill in their set that makes them able to abuse certain weapons to the extreme. For no other character are there discussions on whether to include gear in the game because they could abuse it.
Especially since Nisha is so similar to Salvador in the sense that she puts every gun into overdrive. A shotgun that shoots unicorns is powerful AF on Nisha, so why should we be so concerned about how her skill set will allow players to break the game? Any gun worth half a damn would let Nisha break the game! Might as well just let it be.
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There is one thing that I would like to clarify:
Some people argue that this is a personal choice issue.
That it’s a “if you don’t like it, don’t use it” thing.
It’s not.
Game balance is something that makes or breaks games
You might like having an overpowered toy for a while, but people get tired real fast of it.
So the central question is not “would it be cool if this weapon was in the game ?”
But rather “Is it a better game by including it ?”
And the answer to that question is clearly no. Gearbox also thinks so: whenever something is unbalanced, they nerf it to acceptable level, ensuring that their game has replay value.
If this gun is included in the game (with its present stats) it will make the game trivial.
Sure, it’s well-balanced for most characters, but win buttons (no matter how specific they are) are something all game designers try to avoid.
…If they add it to the game…I will use it (so it’s not about not using it if I don’t like it)
…I just think it’s a bad idea to do so.
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