So, I finally got Nisha up to 70 yesterday. This is how my build ended up looking. She’s quite devastating with it. I did most of UVHM with severely under leveled weapons, only upgrading my shield as I went. I plan to stick with this build for the most part, but I thought I might as for advice on whether or not to shuffle around a few points here or there.
I tend to favor Jakobs guns with her, only breaking out SMGs, Lasers and Rocket Launchers on rare occasions.
I take it that you melee occasionally. How’s only 3 points in 3rd degree working out for you?
If they are sorta wasted there, you could move them to wanted… it kinda sucks but it’s always active.
Hell’s is REALLY good with Jakobs guns
Trick shot is handy but you can probably live without it, (though it’s really useful when in FFYL when you have no clear line of sight)
According to tests run by forum members, Hot lead is better than crack shot most of the time, unless you favor jakobs shotguns. Tombstone can make it crit…which makes it proc again, and can still crit… It can chain on itself like that many times.
If you run a celestial COM, you should put 10/5 in Bottled courage. The benefits of a full shield (instead of a shield filled at 60%) cannot be overstated. Use it with a nova shield of some sort. each time you start showdown, you have a new nova at the ready. Otherwise, get a shield of ages and be immortal
Impatience is just one point, and it’s ALWAYS good. Take it.
Hell’s is better than Faster 'N You, you could just move those points down. (assuming you moved some points to Bottled courage so you can go down the tree)
Pickpocket is useless… trash it
I pick wanted because it’s not completely useless.
I don’t melee so 3rd degree brings me nothing at all.
Wanted at least shows me who just damaged me.
You’re right though, it’s a bit hard on the eyes.
In this case though, the OP is already specced in it and the COM boost it, so it’s gonna be on the screen anyway.
Too be honest, I don’t find either skill all that useful. I put the 1 point in Wanted because the Celestial Lawbringer boosts it, and it feels to me like if I don’t spend 1 point there, I’m wasting 5. Though even when I see enemies earn a full 5 star rating, they don’t take all that much extra damage.
3rd Degree isn’t much better, though. I do occasionally melee. Sometimes enemies just get close, in spite your best efforts, and bullets run out of your gun. It’s the same reason I keep that one point in Pickpocket. It’s rare, but I do find myself in situations where it’s better to keep the damage going constantly, so melee and then fire 6 more shots. But even with a roid shield I found at level 65 during my final leveling, melee doesn’t seem to be doing that much either. Maybe if I shuffled a couple more points around and got a full 5 there it would do better, and I never tried it with her thunder whip, as that was the last point I spent.
Really, tier 2 of that tree just isn’t very good, aside from the 1 point Order boosting one.
Well, the only place in my build I can really get those other 2 points from would be Jurisdiction. But between the COM, Bona Fide Grit, Blood of the Guilty, Order and Transfusion Grenades, I really don’t need any more healing. And I can’t believe I actually just typed that. So I’ll try 5 points in 3rd Degree when I go back out.
On the subject of Hot Lead, the thing that makes me hesitate there is the fact that about half the game takes place in a vacuum where fire DOTs don’t work. And I try to snipe when out of Showdown. Is the fire damage really worth giving up the extra damage on that first bullet?
That’s a tough call then. I actually do a bit of both. More the latter lately, as my pistols and shotgun held up a lot better, and new sniper rifles have been few and far between. I’ll have to think about it, and maybe experiment both ways once I finish upgrading my arsenal.
So, this is my refined build. I was a bit hesitant to give up Pickpocket, until I saw just how much faster Impatience makes reloads.
I’m currently packing a Dastardly Maggie with a Jakobs grip, a Social Fatale (which I never actually use), a Doc’s Striker with a Crit Bonus Luneshine, a so so Calipeen, a Purple Amp shield, a Sticky Longbow Cryo Transfusion, Celestial Lawbringer COM and an 3DD1.E. And I managed to kill the Invincible Sentinal solo. Still a few more guns I’d like to get, but I can handle myself for now. Probably going to go for a Hammer Buster II and a Skullmasher before I hit the DLC areas and try to farm for a Luck Cannon and a Flayer.
Why the amp shield though ?
You should have way more than enough DPS to do without that. Try a sturdier shield like the shield of ages instead (since you get it back full every time you enter showdown, you should go for a big shield)
Because it’s the best shield I’ve found so far. Balancing Recharge Delay and Capacity. I haven’t done the DLC areas yet, so I don’t have the Shield of Ages.
I’m unlikely to use the Shield of Ages even when I get to that point. Long term, I’m more likely to use The Sham when and if I get one.
If it’s about building Order Stacks, I’m not even slightly worried about that. I have Rough Rider and Blood of the Guilty. Slams get me Order Stacks, and faster than taking damage does. And I get stacks from killing. Typically, the only way I don’t have a full 30 Order Stacks very quickly in any battle is if I’m up against a very small number of enemies, and I didn’t need it to survive to begin with.
I might be sold on the merits of a standard Turtle shield. But the Shield of Ages has a glaring flaw that makes it very unappealing to me. Namely it’s absurdly long Recharge Delay. Taking just shy of 7 seconds to begin recharging is bad for any shield that isn’t a Roid shield. The lesson I learned early on playing these games was Low Recharge Delay and High Recharge rate trump capacity. The Sham has a low Recharge Delay, and even a bad version neutralizes 80% of all incoming bullets.
But I don’t want to turn this into just a debate about shields, so I’ll tell you guys this, I’ll experiment with the Shield of Ages when I get to that part of the DLC.
On Clappy or Aurelia, sure a smaller faster shield is better but consider Nisha’s skills:
Bottled courage refils a portion of your shield (100% in your case) meaning the only important stat here is capacity. This is the same with Discipline.
And Law increase capacity by a percentage, meaning a bigger shield gets more out of it.
The Shield of ages comes back in suggestions simply because it’s the best Turtle shield in the game.
I prefer Adaptive because they give me more use out of my stacks, but if I was using the Celestial lawbringer COM (or another COM that gives me 10/5 BC), I would definitely use the SoA.
Finally completed my offensive arsenal. Dastardly Maggie, Doc’s Striker, Razor Hammer Buster 2, and Skookum Skullmasher, so I’m diving into the Claptrap DLC. Nothing in completely perfect, but good enough that I’m crushing all in my path. Won’t get to the Shield of Ages for a while yet, and don’t have The Sham either. In the meantime, I’m experimenting with an Avalanche and a Blast Proof Deadly Bloom.
While I think the SoA is great, it’s not THAT much better than most shields. It’s good… that’s it. If you don’t use it it’s alright.
…But the Sham is BAAAADDD!
If you take home anything out of this thread, is that the Sham is a TERRIBLE choice: Small capacity and its special effect is just not as useful as it was in BL2: more than half the enemies don’t have guns