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I’m not entirely sure I understand the very restrictive save game system BL2 uses. From what I can tell, a character will load at the nearest fast travel location to where they saved and quit, for example back in Liar’s Berg if they exited partway up Capt. Flynt’s camp, thus having to redo Boom Bewm and quite a lot of trash mobs in that subsequent playing session. What happens if one saves at the beginning of a zone where the fast travel location (if any) hasn’t yet been discovered? For example, I’m working on Axton’s TVHM playthrough, so what would happen if I saved and quit as soon as he reached the Bloodshot Ramparts? Would he appear there at the beginning of the Ramparts when I loaded, or would he appear at the start of Bloodshot Stronghold, forcing me to redo it yet again? Similarly, when I start up a new character, can I safely save them at the start of Three Horns - Divide, or would that result in loading back in Liar’s Berg again on the next playing session? So far I’ve taken care to run new characters all the way from Liar’s Berg to Sanctuary just to be safe, but it would be nice to be able to take a break after Capt. Flynt if that’s practical. I’m very reluctant to experiment since if the game turns out to be more restrictive than expected I’d have to redo an entire zone… And at three playthroughs per character, this game already has more than enough repetition!
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Very specific question here - in the Bloody Harvest Headhunter DLC, how can one deal with the fast mass respawns around the church and mausoleums without dying? I was able to complete the DLC (Axton, TVHM, started at 39 and ended at 40) but came out $300k poorer due to all the deaths from being swarmed in those two areas. Pretty frustrating that by far the hardest part of the DLC was passing through those fast-respawn bottlenecks rather than fighting any of the bosses. Skeletons pop up from every direction but behind, and retreating too far leaves me facing the melee skeletons (including a badass) without turret support. Staying near the turret leads to quick death due to lack of cover. The only time I got through without dying at least once was the first time, when the skeletons pop up in small groups rather than all at once.
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Related question - are there good places to quickly and easily regain money?
I know money is not actually a useful currency in this game, but since I haven’t finished the For the Hoard challenge yet the large financial setback does sting quite a bit…
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Sniper elements - the good loot drop from Clark the Combusted Cryptkeeper was a purple quality slag sniper rifle. At what point (if ever) does slag become useful on snipers? The DLCs I’ve played (Tina and Bloody Harvest) seem to buff enemies enough that one-shot kills are impossible, but the main game still seems to have one-shottable trash mobs. So my thinking thus far has been to just use fire or acid snipers matched to the target. Are there any circumstances where a slag or shock sniper would be desirable instead?
Thanks in advance!