Almost all the tips I’ve seen for using the Let’s Build a Robot Army mission’s turret calibration step to farm moonstones, experience, badass ranks, etc. have said to stand at the center spawn point and either kill with weapons or butt slams. However, this method lets the turrets get kills way to easily, which can severely limit your farming. I’ve learned a much better way to farm using this mission.
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Equip a Cryo Spike shield and any class mod that boosts elemental effect chance. If you can get an avalanche shield that’s even better. The reason for cryo spike is the main enemy we’re going to grind is a melee attacker.
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Once you trigger the spawns walk back towards the entrance and wait for the turrets to get 4 kills. This starts the spawning of lil lunitic baddasses. As soon as the turrets have the 4 kills step outside the entrance and kill any regular mobs that came from the center door. Only 2 badasses will spawn at a time.
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On the right side of the area outside the entrance there is a crate with a money box on top of it. Go stand in the little corner the crate makes with the wall. This will keep the badassses from knocking you back with their slams and hits.
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Let the badasses hit you until they freeze then shatter them. This lets you get the badass ranks in weapons, melee, cryo damage, shattering and critical hits if you aim for their head when shattering.
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When your inventory is full from all the loot, lead the two badasses out to the main hallway of the factory. Now you have time to run back to the vending machines to sell the loot and get back before they walk within range of the turrets again.
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Never let the turrets get to more than 7/12 kills, because at 8/12 suicidal lunatics start spawning and the turrets can kill them before they reach you. If the turrets get to 8/12 and you still want to grind for experience of badass ranks save and exit then continue. this will reset this step of the mission to 0/12 kills. Alternately, just teleport back to Concordia so you can spend some of those moonstones you’ve collected either for deck upgrades or at the Grinder, as leaving the factory will also reset this step to 0/12 turret kills.
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On NVHM the experience per kill drops to about 30-35 once you reach level 22. So at this point you can either let the turrets get their 12 kills and continue on with the storyline, or stay and grind more to work on badass ranks, farm moonstones, etc.
I only have 1 character to TVHM and I screwed up grinding this mission by trying to kill everything coming out of the center spawn point. I can update this post with TVHM and UVHM info once I get another character to TVHM and my main gets to UVHM. I also screed up the grinding with my 2nd and 3rd characters on NVHM. However, with my 3rd character, Fragtrap, I did remember to save and exit before the turrets got the 12th kill. That’s when I decided to try waiting at the entrance to the room after the spawns started. It took some trial and error to find the sweet-spot in number of turret kills.
Edit: Gladstone shuts up shortly after moving the fighting outside the turret room. I think his complaints are on the same trigger point as the center door spawns are. As long as you don’t trigger more center door spawns after the turrets get to the 4-7 kill sweet spot he won’t complain. Which means not going back in to the turret room for any reason until you’re done farming.