On YouTube and on various discussion boards, we as a community obviously spend a fair bit of time dissecting and discussing fine points of the game. Skill merits, point distribution, weapon parts or prefixes, shields, COM selection… We all have opinions. Over time, particular notions have become popular, and are frequently forwarded as advice to others. In many discussions, there is a notable lack of context. Even when it comes up, context is often limited to “good in NVHM, not viable in UVHM”, or similar.
After having recently been informed (again) that Accelerate can have a negative influence on the efficacy of certain weapons, I decided that it might be a good idea to open up a discussion with context. To that end, I want to see what people are actually using, and which content they are tackling with which builds. If a player switches up his/her skill build to take on different content (which I don’t consider a bad thing), please note that and show which builds are used when those content-specific changes are made.
I would also like to point out that this discussion isn’t about finding a “best” build. One of the things I find so awesome with Maya is that she’s effective with builds favoring different tactics and styles. The build I use isn’t at all like the ones used by Derch or MoLMF, but I wouldn’t call it ‘better’ or ‘worse’. They’ve each gone as far in this game as I and many of you have.
What this is really about is showing how many different ways there are to dunk this doughnut.
I look forward to seeing what you all are using or have used!
[edited 10-3-2016 to remove some outdated text and add the following]
Since the time of the original post, I’ve come to the conclusion that most content, including raid bosses, can be done with a wide variety of builds. I’ve killed numerous Invincibles with multiple different builds, and have come to appreciate that there are a lot of ways to build which won’t require a respec to raid. I’ve also recorded a LOT of clips in OP8 Digistruct Peak runs using a variety of very different builds. All of this is to say that it is easy to create very strong, ‘one size fits all’ builds for Maya.