Rules
- BAR must be disabled
- No glitches or exploits (For example Flakker swapping, drop reloading, “Rolling Thunder” stacking, ect…)
- Full video proof of the run must be shown (Quality doesn’t matter as long as it’s watchable)
- All gear used and spec as well as the BAR must be shown after or before the run
- No use of third party tools to give you an advantage
- You may only use 33 rocket ammo per Boss/Arena (Additional ammo from pick ups are allowed, and skills like Athena’s Elemental Barrage or Jack’s Absolute Advantage that reduce your ammo consumption are also allowed) Regening rockets with an Absorption shield is not allowed
- Luneshine is allowed on weapons that can spawn with it (list here)
- All gear used must currently be obtainable in game
- Jack players can pre-stack up to 250 stacks of “Money is Power” for Arenas, and up to 500 stacks for Raids
- Aurelia players can pre-stack up to 500 stacks of “I Never Miss” for Arenas, but are not allowed to pre-stack for Raids
- Athena players are not allowed to pre-stack “Maelstrom”
- For both Level 9 Mutator Arena sections you may use any “Mode” or “Modifier”, but choosing ones that hamper your run does not effect your ranking. You must show that the Arena is on level 9.
- Any Moxxtail is allowed for all of the runs.
Time Rules
The Invincible Sentinel
- Time starts the moment the “The Invincible Sentinel” health bar appears, and ends the moment the “The Invincible Empyrean Sentinel” health bar disappears.
Eclipse & EOS
- Time starts the moment you pass through the force field into the arena. And ends the moment EOS’ health is at zero health, NOT when the health bar disappears.
Level 9 Mutator Arena w/ SH4DOW-TP and Level 9 Mutator Arena
- Time starts the moment the “Survive:” and “Complete waves: 0 / 3” checkboxes flash white the first time and ends the moment the “Complete waves: 3 / 3” check mark appears in the center of the screen.
Holodome Digistructed Madness: The Badass Round
- Time starts the moment the “Survive:” and “Complete waves: 0 / 7” checkboxes flash white the first time and ends the moment the “Survive:” and “Complete waves: 7 / 7” check marks appear in the center of the screen.
- All submissions must have the run completed in 20 minutes or less.
DAHL Combat Training: Round 5
- Time starts the moment the “Go to arena” check mark appears in the center of the screen, and ends the moment the “Waves complete: 3/3” check mark appears in the center of the screen.
If you have any questions about the rules feel free to ask.