Let's talk about the ivf

Does anyone actually shoot it?

To me the ivf is exclusively a boss fight gun, due to ammo reasons. As such, for any class that has mag size boosts (jack, Wilhelm, athena, claptrap), the mag size prefix and scav grip combination would be most favorable (ammo issues aside), while the damage prefix and tediore grip makes sense for Nisha and Aurelia, assuming latter one doesn’t have large caliber specced.

Whaddya say?

Edit: ran some calcs in this post below.

Meh I’ve never really bothered to shoot it that often. Unless I’m fighting weak enemies and don’t feel like waisting ammo. But I usually just throw it to farm bosses like iwajirrajegrudhdjdj or however you spell his name XD.

Sometimes I shoot it; sometimes I throw it… I don’t think it’s above shooting the local riff-raff with though. I do have a difficult time getting it to hit frozen airborne enemies (who don’t fall to the ground). Is that just me?

Can be difficult

Aim a bit higher for targets in the air or the throwing arc will miss. That’s what I learned from throwing guns at the sentinel.

It is a superb gun on Wilhelm for mobbing…especially in the hollodome.

I use it exclusively for chucking…and reserve it for the biggest enemies that need to go down fast… Or as my FFYL gun.

Overcharge minimizes the ammo drain somewhat and the Chronicler of Elpis Mod makes Freezing even easier so you get the 3X explosive damage bonus on a frozen target

Freeze with a Frigidia or something else…switch to chucking an IVF.

Damage is massive…

Best Oz kit for the IVF is the Bomber

I never shoot it (other than first bullet). I use it like I would the hardest hitting RL in the game, so against bosses, (frozen) badasses, and getting second winds. All without the annoying long reloads of RLs. And that’s unbuffed. As the OP pointed out, lots of characters have ways to boost it tremendously (explosive, grenade damage, magazine size).

It is one of the four guns I always keep equipped, it works best when you can be stationary for a short period in order to hit the reload key, in my opinion.

I just had a thought, I will try mapping my r key to maybe one of the side mouse buttons for easier reload, hmmmm

To me the reload time is not that much of a problem, of course I have about 14% BA reload increase, t plus welcome to the gun show

Tediore guns fire bullets!?

Just one per clip AFAIK.

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I’ve passed one Refill IVF with scav grip (max Mag size) around my characters to max out mag size and here’s the results:

  • Jack - mag size 99 (10/5 just compensation, 1/1 Sponsored by… with a swap from a scav gun)
    Could have gone slightly higher with a blue Best Man COM that gives 11/5 Just Compensation, but the celestial offers better damage through the boost through other skills.
  • Athena - mag size 90 (11/5 Gathering Tempest, Deadly Femme Fatale COM)
  • Claptrap - mag size 87 (5/5 Organized guns + Gun Wizard action skill, else 48 without action skill)
  • Wilhelm - mag size 68 (5/5 Welcome to the Gun Show, Terminator COM)

I’ll pass around my Damage prefix IVF tomorrow and then do some calcs to see the damage output of Mag size prefix vs Damage prefix on reload throws.

I’ve seen how IVF chucking can be very effective (particularly on Claptrap & mainly for the Sentinel fight) but I really don’t like the mechanic (find it disorienting) so I don’t use it very much. In situations where IVF chucking might come in handy, the Flakker is a good alternative.

LOL when Claptrap procs Gun Wizard with the IVF + Loose Cannon + Bomber Kit. Some insane DPS at that point. Does Athena match that at max Maelstrom? At 250%, it’s slightly higher than Clappy’s 220% from LnS, but Clappy has a few reload skills (DtH + DM + LNtE) and Grenade Vent. Athena has some skills like OS. Probably missing some other skills from both characters though.

Of course, Gun Wizard boosts everyone in the party, right? Crazy if that proc’d with a group of IVF chuckers.

Okay, numbers incoming. Here goes, assuming that no other damage buffs are running.

##Refill IVF :zap:
Mag size prefix, Scav Grip
Base Mag size: 39
Base Damage: 3719

  • Jack:
    • The Best Man com (or Celestial Doppelganger com), 11/5 (or 10/5) Just compensation, 0 grenades left
    • Boosted Mag size: 104 (99)
      Reload Damage: 3719 x 103/2 = 191529 (3719 x 98/2 = 182231)
  • Athena:
    • Relentless Femme Fatale com, 11/5 Gathering Tempest
    • Boosted Mag size: 90
      Reload Damage: 3719 x 89/2 = 165496
  • Claptrap:
    • 5/5 Organized Guns are happy Guns, (Gun Wizard active)
    • Boosted Mag size: 48 (87)
      Reload Damage: 3719 x 47/2 = 87397 (3719 x 86/2 = 159917)
  • Wilhelm:
    • Terminator com, 5/5 Welcome to the Gun show
    • Boosted Mag size: 62
      Reload Damage: 3719 x 62/2 = 113430
  • Nisha:
    • 1/1 Fistful of Bullets
    • Boosted Mag size: 42
      Reload Damage: 3719 x 41/2 = 76240

##Hefty IVF :zap:
Damage prefix, Tediore Grip (Manufacturer matching bonus)
Base Mag size: 33
Base Damage: 3928

  • Jack:
    • The Best Man com (or Celestial Doppelganger com), 11/5 (or 10/5) Just compensation, 0 grenades left
    • Boosted Mag size: 88 (84)
      Reload Damage: 3928 x 87/2 = 170868 (3928x 83/2 = 163012)
  • Athena:
    • Relentless Femme Fatale com, 11/5 Gathering Tempest
    • Boosted Mag size: 76
      Reload Damage: 3928 x 75/2 = 147300
  • Claptrap:
    • 5/5 Organized Guns are happy Guns, (Gun Wizard active)
    • Boosted Mag size: 41 (74)
      Reload Damage: 3928 x 40/2 = 78560 (3928 x 73/2 = 143372)
  • Wilhelm:
    • Terminator com, 5/5 Welcome to the Gun show
    • Boosted Mag size: 52
      Reload Damage: 3928 x 51/2 = 100164
  • Nisha:
    • 1/1 Fistful of Bullets
    • Boosted Mag size: 36
      Reload Damage: 3928 x 35/2 = 68740

Here is the calc sheet:

As the calcs show, the Mag size prefix and scav grip version does around 10,6% more damage on its reloads, so on every class, the Refill prefix and the scav grip are the non plus ultra for DPS. Not quite so for ammo consumption on missed throws.

I can do the calcs for a Refill prefix Tediore grip variant, too, if there’s some demand.
Edit: nvm, the Tediore grip Refill variant has a smaller Mag size and lower damage than the Refill scav grip one.

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I am curious about a howitzer com on Wilhelm, I am thinking that explosive elemental damage might outweigh magazine size increase

don’t think so. Howitzer only gives 44% to non-elemental IVFs with explosive reloads.

A lvl 60 Refill IVF has 4463 base damage and 39 bullets.

Reload dmg for Howitzer mod: 1.44 x 4463 x 38 / 2 = 122107
Reload dmg for Terminator mod: 4463 x 61 / 2 = 136122

But - you’ll be more ammo efficient with the Howitzer mod.

Good info!!

Raid fight I’d go Terminator as I’m only likely to get 20 chucks out anyway

Hollodome probably the Howizer because of the ammo efficiency…

Last wrinkle

Use a Duality Oz Kit with Explosive damage and assume you are in vacuum.

Now you have elemental Explosive Damage approaching 90% when combined with the Howitzer Com

Or…use the same Duality in Vaccuum with the Terminator

Tediore reloads are grenade damage. Use a bomber Oz kit to max that damage.

Really? Interesting. Will have to remember this and possibly get my hands on a few more IVFs.

I think you are right except in instances where you can match element to enemy weakness

Then I think you get even greater damage…like the Hyperious 10 second kills using a fire gunerang and a fire Baby Makers with a Fire Relic and a Veteran Mod

Explosive isn’t an element…but it is…but it isn’t…LOL