To me the ivf is exclusively a boss fight gun, due to ammo reasons. As such, for any class that has mag size boosts (jack, Wilhelm, athena, claptrap), the mag size prefix and scav grip combination would be most favorable (ammo issues aside), while the damage prefix and tediore grip makes sense for Nisha and Aurelia, assuming latter one doesn’t have large caliber specced.
Meh I’ve never really bothered to shoot it that often. Unless I’m fighting weak enemies and don’t feel like waisting ammo. But I usually just throw it to farm bosses like iwajirrajegrudhdjdj or however you spell his name XD.
Sometimes I shoot it; sometimes I throw it… I don’t think it’s above shooting the local riff-raff with though. I do have a difficult time getting it to hit frozen airborne enemies (who don’t fall to the ground). Is that just me?
It is a superb gun on Wilhelm for mobbing…especially in the hollodome.
I use it exclusively for chucking…and reserve it for the biggest enemies that need to go down fast… Or as my FFYL gun.
Overcharge minimizes the ammo drain somewhat and the Chronicler of Elpis Mod makes Freezing even easier so you get the 3X explosive damage bonus on a frozen target
Freeze with a Frigidia or something else…switch to chucking an IVF.
I never shoot it (other than first bullet). I use it like I would the hardest hitting RL in the game, so against bosses, (frozen) badasses, and getting second winds. All without the annoying long reloads of RLs. And that’s unbuffed. As the OP pointed out, lots of characters have ways to boost it tremendously (explosive, grenade damage, magazine size).
It is one of the four guns I always keep equipped, it works best when you can be stationary for a short period in order to hit the reload key, in my opinion.
I just had a thought, I will try mapping my r key to maybe one of the side mouse buttons for easier reload, hmmmm
To me the reload time is not that much of a problem, of course I have about 14% BA reload increase, t plus welcome to the gun show
I’ve passed one Refill IVF with scav grip (max Mag size) around my characters to max out mag size and here’s the results:
Jack - mag size 99 (10/5 just compensation, 1/1 Sponsored by… with a swap from a scav gun)
Could have gone slightly higher with a blue Best Man COM that gives 11/5 Just Compensation, but the celestial offers better damage through the boost through other skills.
I’ve seen how IVF chucking can be very effective (particularly on Claptrap & mainly for the Sentinel fight) but I really don’t like the mechanic (find it disorienting) so I don’t use it very much. In situations where IVF chucking might come in handy, the Flakker is a good alternative.
LOL when Claptrap procs Gun Wizard with the IVF + Loose Cannon + Bomber Kit. Some insane DPS at that point. Does Athena match that at max Maelstrom? At 250%, it’s slightly higher than Clappy’s 220% from LnS, but Clappy has a few reload skills (DtH + DM + LNtE) and Grenade Vent. Athena has some skills like OS. Probably missing some other skills from both characters though.
Of course, Gun Wizard boosts everyone in the party, right? Crazy if that proc’d with a group of IVF chuckers.
As the calcs show, the Mag size prefix and scav grip version does around 10,6% more damage on its reloads, so on every class, the Refill prefix and the scav grip are the non plus ultra for DPS. Not quite so for ammo consumption on missed throws.
I can do the calcs for a Refill prefix Tediore grip variant, too, if there’s some demand.
Edit: nvm, the Tediore grip Refill variant has a smaller Mag size and lower damage than the Refill scav grip one.