I was making some research for a build and since I got all the numbers already, I might as well share them here. (plus, It will be simpler to just link here than to explain it all from the start there.
This is a list of weapon sources of Damage over time (DoT from here) such as burn, corrode and electrocute.
It might be of little interest to most, but some Gaige and Krieg players might get something out of this.
##What affects DoT values ?
For guns, the only things that will affect DoT values are item level and some Maliwan part. The gun’s rarity or type has no effect whatsoever.
For grenades, a part called the “Statusdamage” will have a grade that varies from 0 to 5, and will be the sole factor determining a grenade’s DoT. This time, rarity plays a factor as it determines what grade is possible. White rarity can only spawn with grade0 to grade2, while purple and legendaries will always spawn with grade2 or higher.
In both cases, some unique items will break those rules, I will list them separately.
##Base values
I will list items by their base value. to get the DoT value of a specific item, all you have to do is multiply that number by 1.13^x where X is the Item’s level.
Still, by themselves, these numbers should be enough to create a simple basis for comparison.
##Guns:
Note: while all other Maliwan guns have increased values, Maliwan snipers receive almost no bonus (they get 0.2 damage per second more no matter the level, which looks to me like a number at the wrong place in an equation)
Most guns: 8
SMGs, Pistols and Rocket Launchers with Maliwan barrel: 9.2
Maliwan SMGs, Pistols and RLs: 9.6
Maliwan SMGs, Pistols and RLs with matching barrels: 10.8
Rubi and Roaster: 9.6
Hellfire: 11.2
Thunderball Fist: 11.44
Good Touch and Crit: 12.24
Logan’s Gun: 13.2
Teapot: 16
Infection: 21.6
##Grenades
Common grenades can spawn with grade 0 to 2
Uncommon grenades can spawn with grade 0 to 3
Rare grenades can spawn with grade 1 to 4
Very rare and Legendary grenades can spawn with grade 2 to 5
The Leech can spawn with grade 3 to 5
Most grenades:
- Grade0: 20
- Grade1: 21.2
- Grade2: 22.4
- Grade3: 23.6
- Grade4: 24.8
- Grade5: 26
Quasar, Stormfront and Breath of Terramorphous:
- Grade2: 22.8
- Grade3: 24.2
- Grade4: 25.6
- Grade5: 27
Crossfire:
- Grade2: 23.4
- Grade3: 24.6
- Grade4: 25.8
- Grade5: 27
Fire Bee:
- Grade2: 22
- Grade3: 23
- Grade4: 24
- Grade5: 25
Fireball / Firestorm:
- Grade2: 32.4
- Grade3: 34
- Grade4: 35.2
Chain Lightning
- Grade2: ??
- Grade3: 39
- Grade4: 48
Lightning bolt:
- Grade2: 48
- Grade3: 57
- Grade4: 66
I’m also missing values for shields (Nova and spike) but those would require actual testing as they don’t display DoT damage on the card.
Skills could be added too later on (Helios, Cloudkill, Ruin, Backdraft, Shock storm, Shock and Aaaargh, Unforseen, Nuke, Hellfire Halitosis, Fire Fiend… I’m probably forgetting a few.)
That’s all! Hope it helps some of you, or at least that it was entertaining to read