Hey everyone, I decided that if I was able to pull off my Claptrap kill, that I would consider creating a Time Trials for TPS. I’ve been talking about this with @bew_ from the BL2 time trials, and I’ve been getting use to Google Docs for a while today. This won’t be anywhere near as big as the BL2 TT (solo only and currently only 4 fights), but part of that is because we only really have 2 raids. This will be just as formal and legitimate as the BL2 TT.
I’m doing this to get suggestions from the community on what the rules should be and why, and if I should have more sections than just the Bosses/Arena I have below.
Rules
BAR must be disabled
No glitches or exploits (For example Flakker swapping, drop reloading, “Rolling Thunder” stacking, ect…)
Full video proof of the run must be shown (Quality doesn’t matter as long as it’s watchable)
All gear used and spec as well as the BAR must be shown after or before the run
No use of third party tools to give you an advantage
You may only use 33 rocket ammo per Boss/Arena (Additional ammo from pick ups are allowed, and skills like Athena’s Elemental Barrage or Jack’s Absolute Advantage that reduce your ammo consumption are also allowed) Regening rockets with an Absorption shield is not allowed
Luneshine is allowed on weapons that can spawn with it
All gear used must currently be obtainable in game
Jack players can pre-stack up to 500 stacks of “Money is Power” for Raids, and up to 250 stacks for Arenas
Aurelia players are not allowed to pre-stack “I Never Miss”
Athena players are not allowed to pre-stack “Maelstrom”
For both Level 9 Mutator Arena sections you may use any “Mode” or “Modifier”, but choosing ones that hamper your run does not effect your ranking.
Time Rules
The Invincible Sentinel
Time starts the moment the “The Invincible Sentinel” health bar appears, and ends the moment the “The Invincible Empyrean Sentinel” health bar disappears.
Eclipse & EOS
Time starts the moment you pass through the force field into the arena. And ends the moment EOS’ health is at zero health, NOT when the health bar disappears.
Time starts the moment the “Survive:” and “Complete waves: 0 / 3” checkboxes flash white the first time and ends the moment the “Complete waves: 3 / 3” check mark appears in the center of the screen.
Holodome Digistructed Madness: The Badass Round
Time starts the moment the “Survive:” and “Complete waves: 0 / 7” checkboxes flash white the first time and ends the moment the “Survive:” and “Complete waves: 7 / 7” check marks appear in the center of the screen.
All submissions must be have the run completed in 20 minutes or less.
-leaderboard link-
If you have any questions about the rules feel free to ask.
I’m mostly looking for the stack counts that should be allowed for the 2 skills “Money is Power” and “I Never Miss”. That being said I am open to any and all suggestions. Though just because you suggest it does not mean it will happen, but I will listen to it.
And because mentioning everyone that could help improve this future thread would take forever, I’ll just mention the 2 speed runners I know on these forums @ItsmeJamesAJ and @onlyin_kansas. And you 2 and anyone else can spread it like wild fire if you so choose.
this seems like a good idea, but the lack of endgame content (and healthgating bosses ) is really hurting the time trials type of thing from exploding like it did on BL2.
having said that, i’d be happy to do some runs/kills for this, when i have the time.
BTW, since you have mutator 9 why not have badass wave of holodome? or do you want to maintain a level of sanity?
full game speedruns? DLC speedruns? might attract others who do the speedygames, (i dont do that, but i can give it a shot)
even more edits: where should we post our footage? PM or on the thread?
I don’t know if I’m really into the “time trials”… it didn’t really go well in BL2 either (multiple “official” threads, fragmentation, yadi yadi yah) and there’s… well, not much to do in TPS.
And if you remember my OG Eclipse & EOS speed kill, I set the rule about timing and about no pre-stacking. As it stands, your current Nisha’s kill uses pre-stacking before you enter the arena using a fairly well known glitch of Eclipse AI… So I really don’t want to be technical about this and focus on this kind of “official” speed kills. I’d rather have your Nisha kill be a very cool speed kill. I’d rather have Aurelia 1-shot be a very cool speed kill, and I’d rather not have “official time trials” with specific arbitrary rules.
In addition, I don’t see a point in even trying for speed kills anymore because you’ve shown time and time again that no matter what strategy I come up with, you can do it better. No matter how many hours I spend, you are somehow better at actually executing the sequence of moves/tricks required to pull off a speed kill. And since I am not going to beat you out in optimization, even when I beat you using a different strategy, you can pull that off way faster than I can. So not only do I not see the point in time trials, but I also don’t see the point in you tagging me.
So those are two reasons why I’d rather have all TPS kills be “unofficial” and “for the lulz” - let people be as creative as they can (as long as they’re not majorly abusing glitches cough flakker/nukem swap cough) and have speed kills for fun and for advancement of strategies instead of going through the trouble of having and enforcing this “official” time trials.
In that case, why not just leave the speed kills “as is”? Sure, maybe have a database of speed kills but there’s really no need for TPS to have its “official time trials”.
@Abvex I was not considering the Holodome because its mostly a test of endurance and I’m not really thrilled to have to watch each very long video to make sure they are legit. But enough support could change that.
On the stacks note I’m just curious why you think there shouldn’t be any. The BL2 TT lets Gaige have 400 Anarchy which is 700% more gun damage. For Arena’s what other pre-stacks shouldn’t be allowed?