Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#1
THE 5th DLC IS COMING!
Hey, hey, HEY! It’s your local goon TCD here! What’s good my fellow vault hunters?
Within this forum post you’ll be able to keep track of our work on the (unofficial) 5th DLC that me and my friends @Sleepmaster, @ugyuu and @RedxYeti are developing. Please leave anything 5th DLC related on this topic so me and Sleep can review and answer it properly, thanks!
The Narthex, Playtest (version 0.1)
The Narthex, public pre-alpha playtest is live, and your help is needed!
Want to give the development a hand? Want to try out a cool PvP map to beat your buddies on? Then look no further cuz we have something for you!
You’d do me and Sleepmaster a great solid if you’d help test a map for us and leave feedback on a playtest feedback sheet I’ve setup. This will allow me to make various revisions on the map to iron out the kinks and make the whole experience better and better. The newer versions will be updated for you to download and playtest as well. All the way up to a point where I feel confident I can take the map to the polishing state.
Please make sure to fill in the form as best you can so I can get to work on improving the map based off your feedback. Also feel free to leave any thoughts you may have on this thread or on the special channel we have for the map on our Discord: Discord
Thanks for the help!
TCD
5th DLC Features:
New custom weapons/items
New enemies
New bosses and mini-bosses
New raid-boss
A wholly new environment to explore (with the appropriate abundance of new maps)
New friendlies to meet
5th DLC Maps:
Scrapbelt - Current Version: 2.2
Black Gold Junction - Finalising
Rig D-13 - Pre-Production
Oil Tubes - North Bank - Entered Polish Stage
4.5 Oil Tubes - South Bank - Entered Polish Stage
Deep Cathedral - Current Version: 2.0
The Dust Wastes - Concepting
Red Sand Dome - Whitebox Version Ready
7.5 The Narthex - Whitebox Version Ready - Public Playtest v0.1
I look forward to seeing this develop. The desert/arid themed maps are my favorite, it is a shame there has only been The Dust since the original game.
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#7
Time that I step in and show some of my work on this project (this is one of my “TDW” maps).
Take note that this is map is in a extremely RAW stage a.t.m. as this was just done in 1 day… Yes I’ve just began working on this map today, but I’ve drawn a sketch for my self in what kind of way I want it. If you get a “Skag Gully” feeling from it then you’d be correct as that is my major source of inspiration for this map. But as its name implies “Scrap…” it will be like a cross in between Skag Gully and junk.
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#13
Notice the distinct The Dust Wastes between dem brackets. And I also explain that the TDW is part of our DLC which is the “Fall of New Haven,” so it should make sense.
Hey, you think you could use some side quest ideas? I’ve had something on my mind recently. If you’d like, I could PM or e-mail you the whole thing. In case you’re still not convinced, one of the mission arcs has treasure hunting, time travel and Young Mr. Torgue “High-five” Flexington. Best of luck with the DLC!
1 Like
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#15
Mmmhmmm…
Treasure hunting = approved.
Time travel = declined.
Mr. Torgue = declined.
Loving what you’ve done so far… Great premise for a DLC
2 Likes
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#19
Thanks man, I’m currently in the detailing stage which will be followed up by post-sfx scripting and hostile scripting and I’d say it would be a wrap for The Scrapbelt. After which I’ll move on to the Deep Cathedral.
(edit)
I’d figure I’d leave all of you the pictures of my current progression before I have to send my laptop to ASUS for repairs. The new pic’s show the current status of The Scrapbelt! (some pictures are unlit as the lightning is still placeholder)