Disclaimer (ToU):
By downloading these add on package(s) you agree to and must abide by the following terms.
Terms of Use:
1.) Don’t distribute the WillowTree codes of the items. The weapons/gear is meant to be found by players, extending their enjoyment of the farm/grind of the original Borderlands. They aren’t be given out on a silver platter.
2.) You are free to make video/textual coverage of the Arsenal. Would be nice of you to provide a link to the work or a heads-up if you are going to undertake such an endeavour. I always like to see people’s take on my work. Be it good or bad.
3.) You can use the Arsenal as a source of inspiration and/or guidance when you want to create custom weapons/gear for the original Borderlands. Feel free to learn from it. HOWEVER please give credits where they are due and credit me if you publicly publish your work.
3.1.) Do not copy-paste my work into your own without explicit permission by me. I also hold the rights to revoke permissions given at will at any time.
3.2.) The vial system developed by me is free to be utilised by anyone. So you can copy-paste it’s codebase into your own project and adjust it to work for whatever custom gear you’ve made. HOWEVER, do credit me when you do decide to rely on the vial system for your spawning needs.
4.) Do not alter/change/redo/rebalance/etc. any of the files contained within the mod without my explicit permission.
4.1.) Do not re-upload the Arsenal anywhere on the internet without my explicit permission.
4.2.) Permissions given to points 4 and 4.1 can be revoked by me at will, at any time.
5.) Don’t acquire the “Bloodless” weapons through means like WillowTree. They, like the rest of the items provided by the mod, are meant to be found in-game; through gameplay using the original vials created by me.
5.1.) Should you legally acquire a Bloodless weapon, please be extra aware of point 1. And don’t spread around it’s codebase to others. Keep it to yourself. They were designed and implemented to be super exclusive and this would singlehandidly kill that concept.
WHAT HO YE VAULTHUNTERS?
Everything going spiffy out there in the Borderlands? Or do you want some more bang for your buck? Then ask no further, because I’ve got something for you!
THE ARSENAL NOW HAS FULL INTEGRATION WITH @SleepMaster ERIDIAN WEAPONS OVERHAUL MOD!
When both modpacks have been installed, using a vial from the Arsenal will also allow enemies to drop weapons from the EWO pack.
NOTE: an Arsenal vial and an EWO artefact can NOT be stacked. Unfortunately it’s a 1-way-street. If you have both modpacks installed, using a vial will cause weapons from both to drop. When using an artefact from the EWO pack, whilst having the Arsenal installed, it will only drop weapons from the EWO.
Credits:
- @XSpider For making the Harpocrates scope and Chronos scope textures and video coverage of my work.
- @HandsomeJackBoy – For his video coverage of my work.
- @Sleepmaster – For his advice, creational aid & functionality concepting & relaying, test aid, inspiration and creative input on my arsenal.
- @Dopefiend – For his advice and creational directions on the custom animated weapon skins.
- ratrace135 – For the creation of the custom mesh for the Hyperion Oneshot.
- Inzane Bonaldo – For providing the audio for the Hyperion Oneshot.
- @NOLAftw – For his advice, inspiration and creative input on my arsenal.
- Salty SeaBiscuit – For creating the installer program to quick install my arsenal.
- @Soze - For creating the Annihilator scope texture.
Download links:
The Arsenal (Installer vers.) = The Arsenal (Installer Version).rar - Google Drive
The Arsenal (Manual vers.) = The Arsenal (Manual Version).rar - Google Drive
The Arsenal on The Nexus =
Separate Dr. Zed’s Patch download link = DrZedsPatch.zip - Google Drive
Separate Oasis map HUB download link = Oasis Map Hub at Borderlands Nexus - Mods and community
Installation video guide:
Installer usage video guide:
All Promotional Videos:
Promotional Videos
TCD’s weapons & items arsenal promotional video:
Borderlands: CUSTOM MADE GEAR! *Borderlands custom content* - YouTube
3rd weapon pack promotional video:
Borderlands: CUSTOM MADE GEAR, 3RD WEAPON PACKAGE IS LIVE! *Borderlands custom content* - YouTube
4th weapon & 2nd item pack promotional video:
Borderlands: MORE CUSTOM WEAPONS AND ITEMS THAN GOD! *Borderlands custom content* - YouTube
3rd item pack promotional video:
Borderlands: COM'S FER DAYZ! *Borderlands Custom Content* - YouTube
Bloodless pack promotional video:
Borderlands: THE BLOODLESS SUPERWEAPONS! *Borderlands Custom Content* - YouTube
5th weapon pack promotional video:
Borderlands: GUN FIESTA! MORE GUNS FROM THE GUN GOD! *Borderlands Custom Content* - YouTube
4th item pack promotional video:
6th weapon pack promotional video:
Borderlands: 6TH WEAPON EXPANSION! GOING OUT WITH A BANG! *Borderlands custom content* - YouTube
All Manufacturer Made Content:
WillowTree codes for the various TCD Loot Vials:
Mediocre
MEDIOCRE, TCD’S LOOT VIAL
This TCD loot drug is for the casual Borderlands player. People who don’t want to spend to much time acquiring the various weapons and items made by Tha Campin’ Dutchman. And just simply love to see phat loot everywhere they go.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_MEDIOCRE
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_MEDIOCRE
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_MEDIOCRE
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Harsh
HARSH, TCD’S LOOT VIAL
This TCD loot drug makes it slightly more difficult to acquire my stuff, not to much, just slightly. You’ll still have fun.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_HARSH
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_HARSH
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_HARSH
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Hardcore
HARDCORE, TCD’S LOOT VIAL
This TCD loot drug is for the more hardened among Vaulthunters. The loot is slightly harder to acquire but not impossible. Use this if you want to earn your gear.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_HARDCORE
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_HARDCORE
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_HARDCORE
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Severe
SEVERE, TCD’S LOOT VIAL
This TCD loot drug is as equal as it gets to the vanilla game legendary/pearlescent droprates. This is the vial for you when you want my weaponry/gear to be equal to the vanilla game’s’ standards.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_SEVERE
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_SEVERE
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_SEVERE
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Brutal
BRUTAL, TCD’S LOOT VIAL
This TCD loot drug is for the real Vaulthunters out there. Its hard to acquire items from my arsenal, but not entirely impossible. Only the ones who keep at it will taste true loot victory. Use this if you truly want to earn your gear.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_BRUTAL
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_BRUTAL
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_BRUTAL
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Vicious
VICIOUS, TCD’S LOOT VIAL
This TCD loot drug is marks the 1st step into making it hard on yourself to acquire my custom gear. Steel yourself for some “vicious” grinding… Only the most veteran of Vaulthunters dare use this.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_VICIOUS
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_VICIOUS
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_VICIOUS
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Insane
INSANE, TCD’S LOOT VIAL
This TCD loot drug is not for the faint of heart, and is only reserved for the most ELITE amongst the Vaulthunters. People who will grind fer’ dayz to get that well deserved loot. Prepare for punishment! To all those who use this vial, I salute you!
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_INSANE
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_INSANE
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_INSANE
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Psychotic
PSYCHOTIC, TCD’S LOOT VIAL
This TCD loot drug is for the mentally unstable Vaulthunters out there. This vial marks the 1st of the top 3 mentally torturing vials of my collection. It will seem like nothing I’ve made will ever spawn. This vial will put your tenacity to the ultimate test (x1000). However when you use this vial you’ll earn my RESPECT and I’ll salute firmly.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_PSYCHOTIC
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_PSYCHOTIC
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_PSYCHOTIC
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Satanic
SATANIC, TCD’S LOOT VIAL
This TCD loot drug is the ultimate test of tenacity. It will seem like nothing I’ve made will ever spawn. Only the most devout and ELITEST of ELITE Vaulthunters will taste victory using this vial. For the ones which use this, you have my eternal RESPECT and I’ll salute you as you were my brother/sister-in-arms!
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_SATANIC
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_SATANIC
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_SATANIC
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Godless
GODLESS, TCD’S LOOT VIAL
This TCD loot drug is straight mental torture, you won’t find a single gun, be it legendary, pearlescent or bloodless. Welcome to Mr GJ’s world of godless insanity (I am…). Give up hope, give up life. Why? Because you’ll need 50 lifetimes to simply acquire a Legendary. Prepare for nothingness… Abandon all hope, ye who dare use this.
The_Dust_Wastes_3PDLC.Custom_Items.Gearbox_Grimmjow_GODLESS
The_Dust_Wastes_3PDLC.A_Item.Item_LootVial_GrimmjowVial_GODLESS
None
None
None
None
gd_manufacturers.Manufacturers.Gearbox
The_Dust_Wastes_3PDLC.Prefix.Prefix_Gearbox1_Grimmjow_GODLESS
The_Dust_Wastes_3PDLC.Title.TitleP_Gearbox1_Grimmjow
100
5
0
0
0
0
Patchnotes
07/05/2022
GENERAL CHANGES:
- Created integration for Sleepmasters’ Eridian Weapons Overhaul (EWO). When both modpacks have been installed, using a vial from the Arsenal will also allow enemies to drop weapons from the EWO pack. NOTE: an Arsenal vial and a EWO artefact can NOT be stacked. Unfortunately it’s a 1-way-street. If you have both modpacks installed, using a vial will cause weapons from both to drop. When using an artefact from the EWO pack, whilst having the Arsenal installed, will only drop weapons from the EWO.
ITEM SPECIFIC CHANGES:
Quickdraw changes:
- Removed ability to stack its unique skill
23/11/2020
GENERAL CHANGES:
- Loot drop level now attached to base exp value of hostile npcs. You’ll see lootlevels variate more now.
ITEM SPECIFIC CHANGES:
Myriad changes:
- Added new Myriad Elite, Lenny to the Myriad spawnpool.
- Myriad Elite, Dr. Uggs has custom dialogue.
- Ugy shouldn’t spawn with the Maliwan Pestilence anymore.
- Fixed issue where Myriad Elite, Aeroon would despawn too quickly.
- Increased presence of Myriad Elites from 3min to 4min (double that of normal Myriads).
Dead Man’s Tale:
- Decreased nailsize of the DMT projectiles.
Ophuicius:
- Changed the cyan subtext, displayed in the itemcard.
Boneduster:
- Altered hitdetection of the chargeshot, generally optimized.
16/12/2019
GENERAL CHANGES:
- Minor general fixes and changes.
- General particle & sfx replication fixing.
ITEM SPECIFIC CHANGES:
Boneduster changes:
- Updated Boneduster with new animations as they were intended on BD release but didn’t get around to that time.
- Improved Boneduster chargeshot attack tracing.
- Boneduster charge shot has 25% more impact damage.
Null changes:
- Fixed spawning error in Nulls’ Drifter spawning, should see Drifters more often now.
- Null shot-table has been tweaked to make Ai spawning a bit more frequent.
Myriad changes:
- Changed certain Commander H.J.B. dialogue to be less ear-■■■■.
- Fixed Salties Scorpio. Now fires Bleed missiles as intended.
- Myriads will now patrol their initial spawn point at random and sometimes go walkabout in the entire map. When a battle they’ve fought in ends they will attempt to backtrack to this initial position and resume area patrol or go walkabout.
- Myriads will now only throw grenades when they take a knee or are behind cover, and will do so on a more consistent basis.
- General Myriad Ai improvements.
04/05/2019
GENERAL CHANGES:
- Updated the AoE effects on team shields to be less obtrusive and outlined the radius of the applied effect.
- Altered the droprates of normal gear across all vials (disincluding Bloodless) to be a bit more favourable and balanced towards vanilla drop rates. Hardcore-Severe are now more in tune with vanilla droprates.
- Most custom audio/dialogue now has a logarithmic dropoff over distance from its source. (Layman: No sounds across the map)
- Created a new texture for the Jetpacks of the Arealists to match Myriad colours.
ITEM SPECIFIC CHANGES:
Hailstorm changes:
- Fixed error where it didn’t spawn with its proper ‘Tyrian’ prefix. If it doesn’t have this prefix, it ain’t legit. If you wish to fix your Hailstorm that doesn’t rock this prefix use the following code in Willowtree in the Prefix slot to fix it:
The_Dust_Wastes_3PDLC.Prefix.Prefix_Hyperion1_Tyrian
Mugetsu changes:
- Fixed error where it’s SFX didn’t play properly.
Thundercloud changes:
- Fixed error where its signature player AoE effect got removed.
Pestilence changes:
- Decreased ‘corrupted’ spawnrate to 10%
- Decreased ‘vampire effect, per second’ by 1%
Boneduster changes:
- Decreased knockback to 1000%
Quash changes:
- Fixed possible misalignment with its unique zoomsetting which was caused due to alternated Socket coordinates on various weapon parts.
Steve changes:
- Altered firing sound to allow for more variety in tone.
Myriad changes:
- Melee functionality for Myriads outside of the Enforcer class have been fixed.
- Created new Ai to be completely self sufficient and thus have streamlined various processes with it.
- Rebalanced overall melee pools to be less bonkers.
- Added new Myriad Elite:
- Myriad Elite, Aeron is now part of the legion.
- Renamed the Grand Marshal to "Myriad Grand Marshal, TC. Dutch. As that’s my alias (Tha Campin’ Dutchman) I’m rolling pretty much everywhere with.
- Elite & Named WeaponPool updates:
- The Maliwan Pestilence has been removed- on the account it helps killing them during action.
- The Hyperion Hailstorm has been removed- on the account they can’t operate it properly.
- AwarenessZones have been altered to be closer to the pawn and don’t encompass a massive radius anymore.
- Updated dialogue on Myriad Commander, H.J.B.
- Is now subbed as well.
- Subbed the dialogue of Myriad Commander, Joltz D.
- Updated dialogue on Myriad Grand Marshal, TC. Dutch.
- Is now subbed as well.
- Updated balance settings on Elite+ class Myriads. Changed their:
- Exp. balance to be less ridiculous.
- Added a shield balance attribute which doubles shield cap. so they don’t complain 24/7 that their shields got broken.
- Lowered overall HP pools to be less bonkers.
- Altered impact & passive elemental resistances.
- Upped the spawnrate of Named Myriads by 0.25%
- Commanders 1% > 1.25%
- Marshal 0.75% > 1%
- G. Marshal 0.5% > 0.75%
Lacerta changes:
- Changed it’s ExplosionDefinitions to match standard 032-1024 radius ladder. Resulting in slightly larger radii for its explosions.
Flatline changes:
- Optimised it’s FFYL debuff.
29/04/2018
GENERAL CHANGES:
- Fixed WeaponType context resolver chain for various weapons allowing integration into the COM who vs. who not to give system.
- Fixed various MomentumOrientation mismatches in various rockets. Various rockets will now orient themselves properly to LocalVectors & Momentum.
- Fixed NamingSelection error. All hybrids should always display my weapon titles over the vanilla weapons.
- Lowered audio strength on various SFX definitions.
- Ajusted stopping power on all custom projectiles with Proc. output.
- Added small descriptions on the various weapons, coloured in cyan.
- Fixed naming convention errors on various weapons/item. Affected:
- Hyperion Evicerator (Barrel2_Evicerator & Barrel3_Evicerator)
- Famine (TitleP_Maliwan1l_Famine & TitleP_Maliwan1_Famine)
- Fixed numerous blast yield mistakes in various ExplosionDefinitions. Most prominent ones:
- Thermogenesis received a marginal blast yield buff.
- Thundercloud received a slight blast yield nerf.
- Changed the naming convention on various weapons/item prefixes. Affected:
- (Aquamarine) Barracuda
- (Blue) Falcon
- (Black) Death
- (Bleeding) Bloodbath
- (Blood-Red) Obliterator
- (Carmine) Fussilation
- (Low Gravity) Neutrino
- (Dead Man’s) Tale
- (Vigorous) Steelwood
- (Bleeding) Epidemic
- (Cindering) Ashstorm
- (Oxidian) Famine
- (Cursed) Nebula
- (Cursed) Black Hole
- (Hand) Cannon
- (Titanium) Criminal
- Naming convention changes:
- All Particle & Sprite systems.
- All SFX files.
- ExplosionDef. files.
- Various smaller fixes and changes that won’t be named due to their insignificance or me forgetting about them…
- Altered some ExplosionDefinition scales.
- Bloodless have now become a standard amongst all vials. However they have equal droprates amongst all. So no vial is better than the next in spawning them. Which is to say… Pretty much not.
- Experienced a minor c*ck-up with the Fortification. Resulting in loss of Fortification from your inventory upon installing this update. You’ll have to re-farm for it.
ITEM SPECIFIC CHANGES:
Thermogenesis changes:
- Ammo consumption on Thermogenesis has been increased from 8 to 10.
- Equip-unequip time extended by 50%
Sovereign changes:
- Removed weapon equip/unequip buffs due to exploit potential.
- Replaced by a accuracy and recoil reduction buff of 10% respectively.
Oneshot changes:
- Equip-unequip time extended by 250%
- Increased dmg. by 100%
- Oneshot bullets penetrate enemies.
- Updated skin; its now fully animated.
- Updated scope; its now fully animated.
- Changed the shell-type the Oneshot fires from HVAPDS to HVAP and gave the shell real HVAP irl characteristics:
- 2.25x dmg. vs Armour
- 1.25x dmg. vs Flesh
- 0.75x dmg. vs Shields
Chronos changes:
- Updated scope; its now fully animated.
Harpocrates changes:
- Updated scope; made it more see-through. Making the gun easier to use.
Behemoth changes:
- Updated skin; cropped circuits, makes it look better.
Thundercloud changes:
- Updated skin, its a super real thundercloud now.
Railgun changes:
- Updated skin; looks more badass now. It got double layered, etc.
Bloodbath changes:
- Updated skin; doesn’t move all too fast anymore. Makes it feel more bloodish as blood doesn’t move all that fast.
Warpdriver changes:
- Increased projectile speed buff by 100%, its now 350%
Kratos changes:
- Fixed explosion error in its system.
Sawed-Off changes:
- Fixed issue where bullets fired, didn’t de-spawn after a certain amount of travel time.
- Increased dmg. by 15%
- Equip time extended by 30%
- Increased reloadspeed by 10%
Myriad changes:
- Improved Myriad overall pursuit grid.
- VA Myriads don’t spam taunts anymore.
- Marshal rank and up doesn’t flinch when fired/smacked upon, they are too high level to care about anyone’s puny attack reels.
- Myriads now “teleport out” instead of blow up upon expiration. This makes for less screen clutter, weird Yamcha poses and saves a tat on FPS. It also make them more lore friendly.
- Fixed errors in both Commander HJB and Sir Saelt Scorpio StateLogic.
- Fixed error where Commander HJB’s Scorpio would still fire rockets, as that is Sir Saelts forté.
- Various smaller fixes of all sorts, improving Ai, movement, pathfinding, etc.
- Fixed error in the Myriad Specialists where they had CharacterClass values from the Myriad Super Specialists.
- Rebalanced all standard Myriad classes to be more unique in their own respect.
- Rebalanced Myriad Commander Joltz’ medicinal turret towards the new Field-Medic class.
- Myriad Commanders have been re-scaled to fit in-between Elite-Marshal ranks.
- Added more armour padding to Grand Marshal Grimmjow J.
- Rebalanced all Myriad Scorpio’s. They aren’t as ridiculously tanky anymore. Prompting the higher tier Myriads to toss their turrets out more often as they get destroyed.
- Overall Myriad recolour/colour adjustment:
- Flipped colour scheme on HJB & Salty Scorpio.
- Added more colour depth to the normal Myriads.
- Made the colour scheme on the Specialists lighter to set them apart from Elites & Salty.
- Made Salty colour scheme darker and grey-er.
- Tweaked individual colour schemes on the normal Myriads.
- Adjusted Joltz Scorpio Med-Texture.
- Various other tweaks & things.
- Added new Myriad classes:
- Arealist
- Field-Medic
- Super Arealist
- Super Field-Medic
- Added new unique Myriad:
- Myriad Elite, Dr. Uggs (Ugyuu won the “Myriad Recruitment” competition and got put in as an Elite (Lieutenant rank) Myriad)
Killswitch changes:
- Has its 5% chance to kill back.
Stingray changes:
- Projectile speed buffed from 500% to 750%
Hardass changes:
- Fixed typo.
Fusillation changes:
- Fixed bug in the extra bullets which spawn. During 2p+ matches the extra bullets would go on impacting on surfaces without removing themselves, causing lag/FPS drops. This is now fixed.
Cricket changes:
- Increased knockback from 15000% to 20000%
- Increased dmg. by 2,5%
Guerrilla changes:
- Increased rof by 25% to make it compete better with the Dahl Penetrator.
- Decreased reloadspeed by 50%
- Decreased dmg. by 1%
- Increased accuracy by 5%
Fortification changes:
- Increased healing efficiency on shooting allies by 50%
- Increased dmg. by 5%
Traitor changes:
- Increased accuracy by 10%
- Decreased dmg. by 15%
Reassurance changes:
- Fixed error where the weapon did not portray its signature ability of insane reloadspeed.
- Increased dmg. by 10%
Phalanx changes:
- Size of the bubbleshield has been increased.
- Added a PhysMat to the bubbleshield, resulting in the surface reacting to oncoming fire.
Tyche changes:
- Increased crit. dmg. by 50%
Agonizer changes:
- Bullets split into 3 after penetration of an object/pawn.
- Decreased dmg. by 20%
Komodo changes:
- Split bullets explode in corrosive upon surface contact.
Flatline changes:
- Health buff lowered from 500% to 250%
- Infinite FFYL bug has been patched out.
Blackbird changes:
- Doomshot length reduced from 6 to 5sec.
- Doomshot raw dmg. and crit. dmg. reduced from 250% to 200%
- Doomshot screenparticle texture changed.
Vulcan Fury changes:
- Increased dmg. by 5%
- Rebalanced soft accuracy stats.
Damnation changes:
- Increased recoil-reduction by 25%
- Rebalanced soft accuracy stats.
01/04/2017
GENERAL CHANGES:
- Various small changes/tweaks to both weapons/items/Myriads.
- Minor amount of typo’s fixed.
ITEM SPECIFIC CHANGES:
Myriad changes:
- Myriad Commander, Sir Saelt has been added to the mix. NOTE: Currently uses placeholder dialogue by Nine-Toes; will be updated with actual VA in the future.
- Myriad Marshal, Master McSleep has been upscaled to equal GJ’s size.
- All Myriad Commanders have about equal height.
- HJB Scorpio supplydrop provides more ammo.
- Myriad animation fixes across the board.
- Some dialogue types have been made more inconsistent to prevent dialogue spam and annoyance.
- All Myriad footplacements have been made more accurate and consistent.
- Fixed Myriad Ai-combat break time.
- Fixed Myriad grenade throwing bug. Myriads now throw their 'nades properly.
- Various additive actorcomponents have been rescaled and tightfitted.
- All named Myriads & Myriad Elites’ HP pool and Exp. pool re-scaled conform my Elite & Commander > Marshal &; Grand Marshal; design scheme.
- Myriad Elites spawnrate increased from 5 to 7.5%.
Criminal changes:
- Torgue Criminal re-balanced. Less ridiculous. (RoF = lower / Proj. Speed boost = ½ of initial / Main Dmg. = lower / Knockb. effect = ½ of initial)
Mercenary changes:
- Rebalanced Dahl Mercenary, less ridiculous. All hostile debuffs now lowered from -5000% to -1000%. Player buffs lowered from +500% to +250%.
Garrison changes:
- Slightly nerfed Garrison main dmg.
Bloodbath changes:
- Slightly nerfed Bleed impact dmg. to shields and nerfed Bleed impact dmg. to armour.
Infinitum changes:
- Increased duration of individual skill buff of Infinitum by 1 second. Gave it a small active shield regen that lasts as long as the skill is active.
Flatline changes:
- Flatline HP buff reduced to 500%.
Procyon & Rip van Winkle changes:
- Tweaked Procyon and Rip van Winkle lootpools.
Thundercloud changes:
- Tweaked Thundercloud skin to be more Thundercloud-ish.
- Slightly increased Thundercloud main damage by 2.5%.
Black Hole changes:
- Increased Black Hole main damage by 10%.
Oneshot changes:
- Fixed Oneshot Tracer, if unaltered by bullet velocity enhance/slowing she now spawns from the muzzle.
- Fixed bug in Oneshot where sometimes the bullets don’t go where you aim but stray off in a random direction.
- Increased Oneshot projectile speed from 60000 clicks to 100000 clicks.
Godspeed & Retreat changes:
- Buffed Godspeed/Retreat with a slight boost in foot/sprint speed | drive/boost speed respectively.
- Changed Retreat FoV when boosting from 105 to 110.
Orchid changes:
- Reduced Orchid auto heal by 75%.
Alexander Anderson changes:
- Reduced Alexander Anderson auto heal when hit by 50%.
- Removed Alexander Anderson resistance buffs when hit.
- Reduced Alexander Anderson auto heal when shield depleted by 50%.
- Reduced Alexander Anderson auto heal by 50%.
- Reduced Skill timer on Alexander Anderson’s auto heal when hit from 6sec. to 3sec.
- Fixed RecurringSkillLoop on the Alexander Anderson, it doesn’t hyper heal anymore.
Aegis changes:
- Reduced Aegis auto heal by 75%.
Obliterator changes:
- Removed Obliterators’ accuracy buff. Was 30% over normal Mashers. Accuracy. Is now 10% better then normal Mashers.
- Made Obliterators’ damage debuff equal to normal mashers -200% instead of its previous -180%.
Killswitch changes:
- Killswitch got 10% more damage.
- Killswitch probability is now 1% instead of 5%.
Cruncher changes:
- Lowered Crunchers’ overall damage by 10%.
Eject changes:
- Eject power enhanced, should work better now.
Bloodless changes:
- Boosted their damage by a x2 factor, cuz just being OP is soooo~ 2009.
Contact details:
E-mail = mrgrimmjowjaegerjaquez@gmail.com
Discord = Borderlands: Community Hangout